I show a little bit of the beginning of the map (Where there's a flock of unit, this is where most of your character start)
This house explode turn 1 if you don't block the tile.
It's only possible with the Edelgard I think... I only had one rewarp rod I'd need to re-do it again with two but I'd need to farm for that and I didn't felt like it. MC had boots+Camilla that gives +2Mov to get Pandreo at the farthest tile he could with a rescue so he could walk to do the enemy, do edelgard special trick on an enemy and get to the exact fucking tile to block to house with his ice rod. Magic has no effect on rod range for things like rescue in this game or it'd be way easier.
Ivy with boots would have helped more but I couldn't tell in advance that I'd need one for the chapter so I worked with Pandreo instead. But, yeah, I did it without checking a tutorial and with my brother giving me hints because HE was looking at a tutorial but it was in english we had trouble understanding it but it's 100% doable. (And I'm not that good in fire emblem. If I can do it, everyone can... I'd need to try without DLC emblem in the future but with the DLC it's quite easy.)
All that said: I had ONE elixir for this and a woman that looked tired as fuck telling me to fuck off (not really but almost like, girl, close the door of your house before holy shit)– I should have taken a screenshot I forgor (You can stall with the block for a while so, yeah, I did got in eventually)
Anyway, also, you know it's me who recorded this cause the text in French— I don't think I need more proof, shut up, baka.
I NEED A BREAKDOWN ON HOW YOU DRAW BODIES BECAUSE OH MY GOD IM SO IN LOVE WITH IT IM COMBUSTING 😫
when i get questions like this I start sweating because im unsure of how to answer them in a way that's constructive and can help you in your own art journey, but damn i'll try 😅
as a disclaimer im gonna add that this is how i approach lean bodies, there are several different body types and they are all wonderful and beautiful. I suggest the morpho books for more in depth studies!
to explain what i've highlighted are the more conscious decisions I make while working on drawing a figure. The left example is typically considered more "masculine" (straight lines, fewer curves, "straight" shoulders, etc)
My personal touch is on the right for masculine figures. I prefer softer lines, wider hips, thicker thighs, typically considered "effeminate". Depending on who I'm drawing I tend to interchange these decisions.
Again this is just how i approach art personally. I'm sorry I can't give you anything more meaningful. 😓😓😓
A word in advance: I don't have any real knowledge of the innermost core of the Sims 2 game, I mostly put together pieces of information and see what I can make of it. So using the method that I've used for my spotty lot might not be the best solution. But as it helped me getting my lot back, I'll pass on my experiences. For science. ⚗️
The "history" of the terrain paint problem is described in this post, I will not go into the matter in any further detail for not making the post unnecessarily long.
Without further ado, here's a progress report with the steps I performed and the final result:
I downloaded Mootilda's Lot Adjuster and used the advanced option in order to delete unused terrain paints from the lot. It gave me the message that an error occurred during modification of my lot and that it is unable to continue. The error, I think, was due to me already having deleted the CC terrain paints by hand.
I read a post by Mootilda from which I gathered some information about the terrain paint resources.
Inspired by a link given by goingsimcrazy, I opened the lot file in the neighborhood folder via SimPE (you can easily find out the lot number of a lot by looking at the file's modification date and choosing the one that has been modified last, provided you have visited the lot last) and took a look at the LTTX and LOTG resources.
The LOTG resource had a memory of 239 terrain paints, which I believed was a huge number, because I opened another lot file from the hood that I had never touched and which had only 11. I backed up the lot file and deleted all LOTG resources save for these 11 (using the instance numbers as a guide). I loaded up my game and entered the problematic lot and, lo and behold, the terrain was normal again. HOWEVER, the terrain paints were still forming their square patterns.
Opening the lot file again, I inspected the LTTX resource, where, according to Mootilda, terrain paint names are stored. I didn't know how to edit the file and just deleted the whole resource in hope that it would regenerate itself. I started up the game, went back into the lot and choose the pebble stone terrain. For a second or two it worked: the spray tool made lines on the ground instead of a square pattern .... then my game crashed.
Back in the lot file, I saw that the LTTX had not regenerated, so I made a new attempt by extracting the LTTX resource of the unused lot file (mentioned above) and unpacking it into the troublesome one. My game didn't think this was a good idea and crashed again. Not immediately, but as soon as I opened the terrain paint tab.
Now I decided to go all out and deleted both the LOTG and the LTTX resources, thinking that if both are missing, the game would be left with no other option but to rebuild them. I loaded up the game, rushed into the lot, hurried to the terrain paint, pounced on the spray circle and ..... the lot was back to normal!!!
Conclusion: I still don't know what exactly has lead to the weird terrain texture of my lot. My assumption is that one of the resources in the lot file got corrupted. Mootilda mentioned in her post that an EA bug may limit the number of terrain paints ever used on a lot to 0x32 = 50 and that it has to do with the 0x5CEE resource, which is the control record for all of the terrain instances. I surely exceeded this number (239, what have I done?) and the 0x5CEE got damaged, which resulted in the default lot terrain mingling with another terrain (the garden earth terrain?) and then shining through any other layer of paint that was put over it. When I deleted the CC terrain paints, the control resource got even more broken and tried to deny further use of terrain paints by interfering with the spray tool. A nice fairy tale? Perhaps. I guess I'll never know the truth.
If anything is unclear or if you have any further questions, feel free to leave me a comment.
Thanks again goingsimcrazy and simmer-until-tender for your input!!!
friendly reminder to actually socialize and follow fellow roleplayers you're genuinely interested in interacting with / like seeing on your dash. you can't expect every little thing to be handed to you for free just because you're "shy". that's not how the roleplaying community works. not only that but i personally feel like that's a genuine insult to those who actually suffer from social anxiety / agoraphobia / neurodivergent disorders. sometimes you just have break out of your comfort zone and be the bigger person.
now i'm not saying that being shy isn't valid but you have to keep in mind that there are people who are just like you out there in the rpc. you know that feeling you get when someone tells you "hey, i love love love your portrayal! i'd love to interact with you sometime!" it's the greatest feeling in the world. so do your moots a solid and return the favor by telling them how you love their portrayals and the next thing you know the two of you might end up being best friends and permanent rping buddies.
so make sure to reblog your mutuals' promos and ramble about why you love them in the tags. also make sure to look at the blogs your mutuals just promo'ed and see why people follow / interact with them. and, whatever you do, don't forget to read their rules! you need to make sure that the two of you mesh well before interacting!