Three quick doodles of character ideas for a ttrpg game.
I ended up going with the paint-splash one, since I figured it would be fun to play something a bit out of my usual design comfort zone.
The setting was something magic-steampunky with industrial + victorian era aesthetics, with the core idea being that all written information prior to a certain point was destroyed and the only surviving information was in the form of art.
I'll put some rough information on each idea below, though in order they are: Painter Historian, Medcanic, Factory Worker. I hope to maybe get to play the others in another game someday, I got rather attached to them all. XD
Painter Historian - Named Creativity, a somewhat strange person from beyond the Emerald Sea, the huge forest that parts the continent. They hail from an elven university, and have come to this city to study it's paintings in the hopes of deciphering more of the world's history. Their life's work is to create a way of conveying complex information in art, a kind of language which hopefully will be capable of preserving information through another literature purge. Their anatomy seems to not quite fit their body, not clearly belonging to any particular species and they get fatigued easily, hence the crutches.
Medcanic - There's little difference between humans and machines as far as this character is concerned. When something's broken, you just need to know how to fix it. Though admittedly humans complain a lot more. This character works on the airships that traverse the Emerald Sea, ensuring that both passenger and vehicle arrive at their destination safely. She lost her legs in a crash and now wears double prosthetics.
Factory Worker - Being small, compact and dextrous, this fellow often finds himself put on the most dangerous jobs, climbing into the great machines that keep the industry running, smeared in coal and oil. His wrench is oversized even for human hands, let alone his Halfling ones and quite heavy, a fact a few knees have experienced. Usually a little gruff but friendly, he has little patience for nonsense, an iron set of morals and a short fuse with abuse of authority. Despite that, he's efficient at his job but has no love for the people running the factory and can often be found in the midst of many of the conflicts sparking up among the workers.