Oath of Discord | An oath to the concept, not the chat client, though that would be funny
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What if the Oath of Treachery was an actual oath with tenets? Of course, that would be terrible, because the that basically be 'betray people!' or something to that effect, which in a team game would be awful. So, what if the oath was to destroy systems of governance and disrupting group cohesion?
So, that is the basis of this subclass
Channel Divinity: Sow Treachery
Simple concept, briefly force a creature to betray its allies. Great for causing some in fighting
Channel Divinity: Forget You Saw Me
Want to not get caught while doing something sneaky, but you had to interact with someone? Wipe their memory. I find it kind of weird that the only spell that can even remotely do this is Modify memory.
So, the best way to guarantee someone to be lost and confused is to make them fail their saves against being lost and confused.
In the end, the only thing I kept from the original Treachery paladin. One half of its aura. But because this is 15th level (not 6th, I spotted that type, I'm just lazy, sorry :P) have an extra bit of potential in fighting.
I'll admit, the previous feature was so cool, that I thought being able to do it a lot was awesome.
And now to plug my stuff. I release homebrews weekly over on my Patreon.
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At the moment, they have exclusive access to the following:
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!