Hey tall bug I don't want to interrupt your monologue but I think you should turn around💔
(just wait until he has to explain this to his husband)
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Hey tall bug I don't want to interrupt your monologue but I think you should turn around💔
(just wait until he has to explain this to his husband)
Verdania is Irish
Lost Verdania's biggest characteristic is the great abundance of clovers
Clovers which are the symbol of Ireland
Now, this alone would be a nothingburger, a stretch even, until you factor the Palestag into this
This creature is an obvious spin on the "white stag", which held great significance in many cultures, including Arthurian legend and Celtic mythology
Irish mythology happens to be the best preserved branch of Celtic mythology
What we see with the two princes and the Palestag in Verdania however seems to be more closely inspired by more modern instances of the symbol
Going back to the clovers, there's this
Talking about druids, did you know that during the game's development, Verdania used to be where wormways currently is?
You can still see remnants of this in the similarity of the moss cocoons to the kindanir eggs, or the small white pendras still flying around in moss grotto
The Verdania side of memorium is even on the west side still
this would've put Verdania relatively close to Moss Druid
Which just so happens to know about the old hearts, with Green Prince being the fourth old heart you can obtain
So yeah, I'm willing to bet moss Druid was originally linked to Verdania in some way, and they still technically are through that knowledge of the world's rhythms
the Palestag
- from hollow knight silksong
Hehe~
(also dusty miller has such an interesting velvety feel to the touch so you can assume how petting a Palestag would feel~)
my theory is that the clover dancers doomed verdania when they killed the palestag to attain 'divine right.'
i say this because of gilly's dialogue after you kill karmelita: she laments karmelita's demise because it was her faded strength that allowed hunter's march - and by extension far fields - to hold out against the haunting.
if we think about the verdant areas of pharloom, each can be traced to a god or being of immense power: shellwood to nyleth; wisp thicket to the father of the flame; moss grotto to eva.
we see this in hallownest too, with the white lady to queen's gardens, and unn to greenpath. in fact, as unn fades, queen's gardens start to encroach on her territory.
and i think that in this same vein, the palestag was the power behind verdania
and this makes sense - the caverns are underground and have no access to sunlight. so, instead, they turn to the power of divinity to keep them alive. and once that divinity is killed, it all fades. and with no god to sustain it, verdania could have ended in nothing else but oblivion
Inktober day 5: deer!
Despite the palestags fight being not that interesting, I really like them! They look neet, and also love the cloverstags, I like the plant deers. I also for some reason have concluded their kids would be called fawnlings lol
Inktober Day 5 - Deer
silksong act 3 spoilers
Ever since I finished the Lost Verdania area, I've kept thinking about the Clover Dancers fighting the Palestag, and I think it's interesting that they do seem well suited for fighting her. Their basic attack often puts them on opposite parts of the room, meaning that Palestag's tactic of getting away from you becomes rather difficult when they start to cover both sides of the room, forcing her into the center.
But the center of the room isn't safe either, because that's where the Clover Dancers meet to do their sweeping cyclone.
Their last attack also covers most of the room all at once, sometimes making the entire ground unsafe. That in particular seems like something the Palestag would struggle to avoid.
This train of thought doesn't really go anywhere, I just think it's neat that the mechanics of those two bosses align with their story.