Tac Talks Coasters - Post 164: #7
Photo Sources: First two photos are mine / x
Pantherian at Kings Dominion!
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Opened: 2010
Manufacturer: Intamin
Height: 305 ft (93 m)
Speed: 90 mph (145 kph)
Length: 5,100 ft (1,554 m)
My most recent ride: 2019
I've said this about a few coasters I've talked about recently, but it absolutely still holds true here: there is no other coaster in the world like Pantherian. One of only two giga coasters ever built by Intamin (along with Cedar Point's Millennium Force, which opened a decade prior), it's almost like Intamin combined the two best parts of some of their most well received coasters at the time to come up with Pantherian. This ride has the height and speed of Millennium Force and then combines it with the low-to-the-ground nature, fast pacing and super snappy transitions of Maverick. Pantherian's ride experience really is like nothing else.
The only other ride I've done that I'd say even comes close to the intensity and experience that Pantherian offers is Skyrush at Hersheypark. The two rides even have a similarly structured lift hill, each being held up by two support columns. But take Skyrush and amp it up to 11 and that's more or less what Pantherian is. I think it could definitely make the case for being the most intense roller coaster ever built. The forces on this ride are so extreme that it (very understandably) can be too much for some people. Pantherian is definitely not a ride for everyone, but for those who enjoy it, it usually ranks very highly for them. And clearly I am no different lol.
Pantherian has gone through some significant changes over the years though. When the ride opened in 2010, it was named Intimidator 305 (or I-305 for sort) and themed to legendary NASCAR driver Dale Earnhardt, who's nickname was the Intimidator. This was the sister coaster to the B&M Hyper at Carowinds, also called Intimidator (though now re-named and re-themed to Thunder Striker). After the 2023 season, when Cedar Fair's license to use the Intimidator name and theme expired, they opted to re-theme the coasters. Carowinds' Intimidator was directly changed into Thunder Striker, while Kings Dominion took a bit longer to figure things out for I-305. For the 2024 season, the ride was named Project 305, which the park made clear was just a placeholder name for the year.
Then, later in the year, Kings Dominion announced that Project 305 would be tied in with the surrounding Jungle X-pedition area of the park, receive an updated color scheme and be reborn as Pantherian. I absolutely love this name and theme. Though the original red track and yellow supports did look good, I adore the orange track and black supports of the new color scheme. I think it looks so sleek. I also love the panther theme and think it has a KILLER name and logo now too. It also fits way better into Jungle X than NASCAR ever did lol.
Now, I have not ridden the ride since it got its new theme, but I'm sure the ride experience is just as crazy as it was before. You start with a very fast cable lift up the super steep and gargantuan lift hill. It pulls you up so fast that you're at the top before you realized it. You then go plummeting down the massive drop at an 85° angle. It's not as long or drawn out as it is on the B&M gigas, but you still get some awesome ejector air, especially in the back. While pretty much all of the other giga coasters in the world (other than Red Force at PortAventura in Spain) have either a massive camelback hill or overbanked turn after the first drop, Pantherian instead has one of the most intense and powerful moments on any coaster out there.
Immediately after that 300 ft (91 m) drop, at your top speed of 90 mph (145 kph), you traverse this crushing 270° right turn hugging the ground. Every single rider on the train will experience a greyout, where your vision goes fuzzy and unclear due to the extreme G-force of the turn. If you're maybe a bit more dehydrated for example, you might even blackout completely. Riders will come out of the grey/blackout as the ride goes over the massive airtime hill following this turn, but this one moment is probably the one that will be the biggest deciding factor as to whether or not people like this ride. It was actually so intense in the ride's opening year that the park got a lot of complaints from people blacking out on it. The park opted to call Intamin back in to re-profile the turn during the following off season, widening the turn's radius and making the pullout into the first airtime hill more drawn out to lessen the positive Gs.
Like I said before, I can completely understand this ride being too much for some people. I don't blame them at all if they're not crazy about the idea of blacking out on a coaster lmao. But for me personally, this crushing intensity is by far the ride's most noteworthy aspect. But once you come out of that daze, you find yourself cresting a huge airtime hill. And while this hill is massive, it's only about half the height of the lift hill, so you still go flying over this thing with some crazy speed, offering some awesome ejector airtime. You then drop down and turn to the left and go over a quick little speed hill, offering another great pop of air.
You then whip around another low to the ground left hand turn. This one isn't quite as sustained as the first turn, so it's not nearly as much of a guaranteed greyout moment, but it feels just as powerful. You then go through the first of several incredible transitions that are arguably the ride's signature elements. These transitions go from basically a 90° banked turn to the left immediately to a 90° right banked turn. These rapid switches in direction give insane lateral forces, as well shockingly strong ejector airtime. There are four of these kinds of transitions on the ride total and each of them are fantastic. The rest of the ride is basically the same low to the ground, high banking turns separated by these ridiculous transitions. There are two other more traditional airtime hills thrown in as well. They're not quite as strong as the first big one (especially since one hill has a pretty noticeable trim brake on it), but they're still fun and act as a nice balance to the ride's crushing positive Gs and off the wall laterals.
And if you want to make the ride even more unbelievable, get a night ride on it, in the back row if you can. Since it's on the edge of the park, there's basically no light during most of the layout. This makes it so you can't see when the next rapid transition or crazy element is coming next. A back row night ride is what solidified my opinion that's it's still my favorite ride in the park, beating out Twisted Timbers, and having a spot securely within my top 10.
In the end, Pantherian is truly something special. I don't think there will ever be another ride like this one built in the future, and the fact that it exists at Kings Dominion is definitely a claim to fame for the park. At least to us coaster nerds who flock to rides like these. For the park, I wouldn't be surprised if they think this ride was a bad investment. With its reputation of extreme intensity and propensity for causing blackouts, I've almost never seen it with a very long line. Plus, with all the modifications, re-profiling and other issues the ride has had, I'm sure it's been a headache for the park. But thankfully, they seem committed to the ride for the foreseeable future, considering they just gave it this huge theme overhaul. and I am very grateful that they keep this ride around.
Thanks for checking out today's coaster post! Keep an eye out for tomorrow's coaster!