A downloadable generator
A Simple Planet Generator is just that, a simple straightforward planet generator. This generator is designed to be used as a base for GMs homebrewing a world, writers, or illustrators looking for some inspiration.
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A downloadable generator
A Simple Planet Generator is just that, a simple straightforward planet generator. This generator is designed to be used as a base for GMs homebrewing a world, writers, or illustrators looking for some inspiration.
Worldbuilding 101
Create a globe using your own images or generate one from scratch!
generate maps/globes instantly. Tons of settings. Tons of fun. Run don't walk to this website, I'm serious it's a game changer.
*if you want your story to feel more original set it on a planet completely different than our own. It doesn't need to be a fantasy or sci-fi story to work.
A collection of random generators for Dungeons & Dragons and other tabletop role-playing games
Hey guys!
I was curious to see if anyone had any feedback to give on the random planet generator. Any glitches or issues with the site?
As well, at some point in the near future I’m going to attempt changing the format of the mobile site. I also have a “miscellaneous” category in the works that would give out a random fact about the planet—any suggestions?
About our newest generator, which creates a planet name, planet description and the star system name the planet is in
for anyone writing sci-fi stuff, this is an excellent resource!
Tall alien plants reach hundreds of meters into a pale blue sky. The colonists live in tall cities of steel and concrete under airtight domes, beside rivers that flow into the planet's oceans. The cities are dominated by the headquarters of wealthy corporations that rule the population for their owners' enrichment. In the first city stand monuments to the 480 colonists who died building the first settlement and the seedship AI that guided humanity to its new home.
So, I got inspired by this little Unity tech-demo-y thing by the very talented Oskar Stålberg. Specifically I was interested in the terrain "painting". So, I made this little mockup idea in photoshop. At its core, its two noise layers, one base and one "dodge and burn", run through a threshold and then colored with gradient ramps (using the grayscale values for height) My future plan is to try and port all the functionality into a java or HTML5 applet, so anyone can use it online. Anyway, if you want to play around with it, you can grab the .psd here (obviously being a .psd, you will need photoshop to open it)