รอดมาหลายซึซั่น จนป่านนี้😅 ซีซั่นนี้น่าจะไม่รอด #โควิด #จะติดก็ติดเลย #งานไม่เสร็จ #workhard #playsoft #comedy #guy (ที่ เดอะนิช ไอดี เสรีไทย) https://www.instagram.com/p/Cbb-1ibPWEjg8XUCAfax4f05Qbe3_jVrcUYLVo0/?utm_medium=tumblr

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รอดมาหลายซึซั่น จนป่านนี้😅 ซีซั่นนี้น่าจะไม่รอด #โควิด #จะติดก็ติดเลย #งานไม่เสร็จ #workhard #playsoft #comedy #guy (ที่ เดอะนิช ไอดี เสรีไทย) https://www.instagram.com/p/Cbb-1ibPWEjg8XUCAfax4f05Qbe3_jVrcUYLVo0/?utm_medium=tumblr
Mysterium
Developer: Asmodee Digital, Playsoft Publisher: Asmodee Digital Rrp: £4.99 (Humblebundle) and £5.19 (Steam) Released: 12th January 2017 Available on: Humblebundle and Steam Played Using: Mouse and keyboard Approximate game length: 2 Hours (approximate) What brings families together more than a murder? Investigating and solving one that is, not committing one... unless that's your thing in which case please never invite me around. I do love a good board game, especially if its got a unique or interesting idea to it and Mysterium definitely has that. In Mysterium you play the part of an paranormal investigator, specifically one that deals with ghosts. It's your job to work out who the killer is, where the murder occurred and with what weapon. Admittedly that does sound like the basic idea of Cludeo (or Clue as its otherwise known), except in this game the ghost of the deceased actually try to help by providing you with vague clues in the form of very beautifully illustrated cards. It should also be mentioned that this is a co-operative game so either you all win or all lose.
Everything I described there is the basic premise of the board game, so what does the video game do differently? Mechanically, there is no difference. It does introduce a story mode though, the first three cases of which act as tutorials. I have to say that I was quite thankful for that, it had been a while since I last played Mysterium and I wasn't wanting to have to go through a very dry text tutorial. Learn by doing I say! And it seems the designers agree teaching the player the various mechanics they'll be using step by step by having them complete three cases. The game also introduces a multiplayer mode that includes a pass and play mode (or rather a hot-seat mode because there is no way I'm 'passing' my rig). As was mentioned earlier the clues that the ghost gives are vague. The ghost gets dealt seven cards and has to pick the card they think most represents the culprit, location and weapon. This mechanic is explained by saying that the ghost is suffering from trauma, which is not that surprising considering they were murdered, and so their memory is a bit hazy. The investigators have seven rounds (or hours as the game calls them) to work out the culprit, location and weapon. In theory you can do this within three rounds but since the clues are vague its quite likely you may end up getting the wrong answer and require another clue and round. Once the investigators have made their choice it can't be undone.
Once you have the suspect, location and weapon you can take a guess at the circumstances. In this you're shown the guesses of all the investigators as well as three cards that hint at the right answer. The investigators all vote in secret and you only get one chance, if you get it wrong then you lose. When all the votes are in the true culprit is revealed. Considering that its just a straight up copy of the board game I have to say I'm rather impressed. It captures the actual feel of the game. If you fancy an interesting digitised board game you really could do worse. If this appeals to you perhaps try; Ticket to Ride Town of Salem Gremlins INC
Dearest Summertime, I can’t wait. xo Andy • • • #travel #sailing #sicily #sunset #colorinspiration #workhard #playsoft
Bladelords - fighting revolution
Bladelords – fighting revolution
Reveal your inner fighter in this 3D fighting game! Play up to 16 fighters and upgrade their equipment and abilities. Defeat hundreds of enemies. Show to all that there is no blade in this world that has any secret for you!
PLEASE NOTE! Bladelords is completely free to play but some in-game items will require payment.
In an old empire set between Western middle-age and Japanese universes, a dark…
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Tour de France 2014 : un jeu mobile pour marquer le coup
Participer au Tour de France 2014 sera possible grâce au jeu mobile officiel de la compétition. Bravo à ASO et Playsoft.
2008 - MetalGear Acid² - J2ME
My role on this project: Art Direction, Pixel Art, Animation, Production
REVIEWS
Read the full review on Pocket Gamer
In 2008, I was hired by Playsoft as Art Director to work on MetalGear Acid². Tough it was an adaptation of a PSP game and also a sequel to a first opus made by another developer on mobile, this project was a real creation and the first one for Playsoft as a developer who so far was only porting and testing mobile games as a third party. The project was quite challenging for me since I was creating pixel art (half of the environments and most of the animated sprites), handling the art direction, the production and hiring new artists, all at the same time (hopefully I could share the producer role with someone else in the team when things became out of control for me). Not only the game was in multi resolutions but also using different technologies: the game had to be 2D and also 3D for the most powerful devices.
ochre - playsoft