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I haven't drawn Kitsune-Ame in a while, and despite them never appearing in TGH (Izuku doesn't have the spellbook, he doesn't know the recipes) I thought I'd try my hand at some of the power-up potion variants. So here's the Snow Fox outfit for Kitsune-Ame. In Chibi, because I wanted to practice that too
Super Mario Bros.: The Great Mission to Rescue Princess Peach! Power-Ups
Super Mushroom, Fire Flower, and Super Star(Starman).
About power ups being an extension of an aura of a person, how do power ups affect Luigi? In what ways would it be different to Mario?
Ooh that's a good question! 👀
I imagine Mario's power to be steady and deep, like a rumbling river or flowing magma. Strong, formidable and constant; halting in its sheer might and magnitude, but also reassuring in its calm regularity.
The way I see Luigi's power by comparison is more akin to a sudden gust of wind or volcanic eruption. Unpredictable and unforeseen, absolutely staggering in its suddenness and unleashed vehemence. Unsuspected before occurring, and undoubtedly fearsome once revealed.
There would be a stability to Mario's powers that wouldn't be present in Luigi's, but at their highest, Luigi's powers would be superior in both force and volume.
Rain and thunder. Two halves of a tempest. ⚡
Does Raccoon Mario have ears on his hat, or ears on his head that poke out of his hat?
This is a question we simply don't know the answer to yet. Unfortunately we've never seen if Mario can take his hat off when he's in Tail Form, and he gains his hat as part of the Super Leaf's transformation, even when he isn't wearing one, as we see in New Super Mario Bros. 2.
What we can say is that even though Mario still has his normal ears on the side of his head, it's likely that the "Raccoon ears", whether they're attached to his head or not, would function. Mario can also control the tail he gains from the transformation, and as established in Mario Party 4's Mushroom Medic Minigame, the wings Koopa Paratroopas gain from the P-Wing Power-Up contain bones, despite only being attached to their shells and not sprouting directly from their backs.
The Power-Up Origin Hypothesis
A question one might ask in regards to the Mario lore is where do Power-Ups come from, well I have a hypothesis.
So in Super Mario Galaxy you can feed a Lumalee at the Luma Shop to get a mushroom of your choice.
Afterwards eating the Star Bits the Lumalee will transform in into either a 1-Up Mushroom or Life Shroom which Mario eats to aid him in his quest.
I believe this is where Power-Ups in the Mushroom Kingdom come from, whether it be a Super Mushrooms or Super Stars. Which also make sense because Lumas do become things like planets, galaxies, and Power Stars as well.
So a Super Star would make sense and explain where they come from.
Since Mario eats the Super Mushroom and Fire Flower this must time into the cycles Rosalina speaks of.
On top of that this would explain why power-ups like Super Stars are sapient, and Mushrooms like the Rotten Mushroom and Poison Mushroom seem to be alive. Written by Eris the Lorekeeper
Is there a tabletop game with a similar feel to the video game Hades by supergiant? Specifically, i think the slightly uncontrollable nature of boons might be fun for a ttrpg
THEME: Slightly Randomized Power-Ups.
Hello friend! So this is what I know about Hades: It’s a game about a greek demigod trying to escape the underworld, who gets new and different powers every time he dies. I think there are a couple of different ways you could go about trying to replicate this in play.
LOOM, by Yuigaron.
LOOM is a Fantasy Action TTRPG where players take on the roles of fallen Gods - tricked out of their Domains - trying to reclaim their seats of power. LOOM is a combat heavy game taking inspiration from video games like Hades.
LUMEN games are excellent for replicating fast, powerful combat, which is the first thing I think about when replicating a game like Hades. It looks like the power-ups of this game are less randomized than you might like, but considering the primary inspiration of the game is Hades, it’s definitely worth checking out. LUMEN also seems like a system that could enable randomized power-ups, although you might have to hack the game a little bit to make it work out. Currently LOOM is itch-funding, and the creator is working towards custom art, a full layout, a Quickstart guide, and more! You can also pick up the free LUMEN SRD if you want to create something similar, but with a little more randomization.
The Cypher System, by Monte Cook.
The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. You may have heard of it as the system that drives the award-winning Numenera roleplaying game. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players with intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design.
If you’re looking for a game with a lot of pieces to put together, the Cypher System uses a three-part character creation system that generates wonderfully unique characters and grants each player with an impressive suite of powers. What I think really lends itself to the idea of uncontrollable character abilities is the mechanic that gives the system its name - Cyphers. Mechanically speaking, Cyphers are one-time, extremely powerful abilities that are meant to be picked up and cast aside. In settings like Numenera, these cyphers are flavoured to be powerful pieces of technology, while in others they may take the form of magic spells. The Rulebook itself is basically a toolbox to let you make your own setting, so if you want to craft a character and write up / sort a number of cyphers into random tables, you’ve got everything you need to make your very own legally-distinct-Hades to play.
Godspawn, by GRAN.
Godspawn is a simple narrative TTRPG with a gambling combat system. In Godspawn, you play as demigod beings going on adventures and gathering divine boons from your extended family of gods!
The words “gambling combat system” stick out to me here as a possible runner in the ring for a Hades-inspired game. The author describes the game as rules-lite, so you might not be balancing a lot of pieces, but the idea of gathering divine boons sounds like you’ll be picking up power-ups as you play. Definitely worth checking out!