Listening to Critical Hit back in the 4e days was one of the formative parts of my ttrpg experiences. I currently run a 1e Pathfinder game and I like incorporating your kind of skill encounters to my games. (My players all enjoy them too!) Sometimes I have a hard time figuring out how to set the number they have to hit for a success though. Do you have a general rule of thumb for setting the DC for Rodrigo Skill Encounters™?
Yes, the players need a number of successes equal to [number of players]+3.
And of course, 3 failures to lose.
full rules here
Why these numbers? If they roll like demons then everyone at least gets to go once, with a couple players going twice. But if they succeed and fail within the usual statistics then chances are everyone will get a chance to go twice and still win OR lose.
Hope that helps



















