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Red Rocket Rad Storm - Fallout76 | October 2020
So, I was thinkin about Rad Storms...
And I know they're not super interesting in the vanilla FO4 game (which is such a shame, Bethesda could have made them so ominous or truly worrisome if they had put their mind to it; thank God for mods), but I really think that they are such a good concept/idea!!!
I like thinking of the science behind them and what they SHOULD have been: dangerous, toxic, and perhaps... even a forebearer of other radiated creatures. Lemme explain my thoughts.
Rad storms come from the Glowing Sea, which is where one of the Big Ones hit, right? I think we don't get constant rad storms nor rad-carrying wind systems because the weight of the nuclear material/atoms in the surrounding area and air causes a disruption in natural air currents and air current patterns that once existed in that area. I think this causes a stillness and a sort of stagnation of the air itself, so that only storms (due to their usually strong winds) can push the nuclear product elsewhere.
Now, given where the area is and how this works, I 100% believe there should be radiation tornadoes. But these would be FAR deadlier than rad storms, as a tornado would actually pick up nuclear material directly and suck it in, then deposit it even more heavily (and of course, not last as long as a storm unless the tornado had a LOT of power in it so that it could keep up its energy to hold the extra weight).
Another thing with rad storms: I think they should have had a system to them where, once they arrive, other irradiatwd creatures arrive, too. It's quite common to see irradiated creatures lingering around nuclear material, especially ghouls; I don't know, I always thought the creatures might gain something from being around the radiation, and maybe even attracted by it.
I've really been looking into rad storm mods, because like I said, I think they should have been far more dangerous and interesting. You have ACTUAL nuclear material in the air and rainwater most likely (which would have been an interesting addition: rad storms can sometimes damage water sources or make water have higher rad levels for sometime after storms), so how is it that ONLY the lightning strikes give radiation? The fog in Far Harbor is far more realistic in how the radiation should work (and I really think there would be a type of radioactive fog in the Commonwealth, too, before and/or after rad storms), and rad storms should also have rain or sometimes have rain, tbh.
Rad Storms should have had an even more interesting effect on the light levels instead of just "everything is now a weird yellow-green". With the heavier air and clouds, there could have been like... a darkening of the sky to near night levels as the sun would be blocked even further, OR things could have been even brighter, depending on how you think about it. But yeah, rad storms should work like normal storms and block the sun at least a lil bit. Also, why does everything turn yellow-green? Radiation is usually/almost always invisible, and I don't know, watching storm clouds roll in without knowing if they contained radiation or not until your Geiger counter starts clicking, and you start to feel sick... sounds far more terrifying than a yellow-green haze.
So um yeah thanks for coming to my TedTalk.
Look, Up in the Sky! - Fallout76 | October 2020