



#interview with the vampire#iwtv#the vampire armand#assad zaman


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cringtober day: 30 supernatural / monster
Amelie did this with me
Stand alone images below
Rainbow Billy: The Book of Fears announced for PC - Gematsu
ManaVoid Entertainment has announced Rainbow Billy: The Curse of the Leviathan sequel Rainbow Billy: The Book of Fears for PC (Steam). It will launch in 2026.
Here is an overview of the game, via ManaVoid Entertainment:
About
Billy is a little older now. And the world feels different. In Rainbow Billy: The Book of Fears, you step into a more introspective chapter of Billy’s journey, one shaped by adolescence, doubts, and the fears that quietly grow with us. Rather than jumping and running through obstacles, Billy now observes, questions, and listens. The game unfolds as a narrative investigation, where understanding others and making sense of emotions takes precedence over action. As Billy explores the world, he encounters strange creatures known as Fearlings—manifestations of fears, anxieties, and unresolved feelings. These encounters are not about defeating enemies, but about understanding what troubles them, and, through them, understanding yourself. Each situation invites you to investigate environments, gather clues, engage in dialogue, and piece together emotional puzzles. Choices matter, not because they lead to victory or failure, but because they shape Billy’s outlook on fear, empathy, and growth. Rainbow Billy: The Book of Fears is a melancholic, thoughtful journey about growing up, learning to name your fears, and realizing that understanding them is often the bravest thing you can do.
Key Themes
Growing up and emotional change.
Fear, anxiety, and self-discovery.
Empathy over confrontation.
Understanding others as a way to understand yourself.
Nostalgia for childhood / adolescence.
Gameplay Overview
Narrative-driven investigation gameplay.
Exploration and environmental observation.
Dialogue-based progression.
Emotional and symbolic confrontations with Fearlings.
A slower, reflective pace focused on mood and introspection.
Key Features
Narrative Investigation – Explore environments, observe details, and piece together emotional clues to progress.
Empathy-Based Encounters – Face Fearlings not as enemies, but as manifestations of inner struggles to be understood.
Introspective Storytelling – A more mature and melancholic tone, reflecting adolescence and emotional growth.
Same Universe, New Experience – Set in the Rainbow Billy world, but offering a fresh gameplay approach distinct from the first game.
Stylized Art Direction – A colorful yet subdued visual style that mirrors the contrast between childhood wonder and growing emotional complexity.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Teaser Trailer
Fang among Gayming Magazine's "10 Non-Binary Playable Characters"!!
For Non-Binary Awareness Week, we list off 10 playable non-binary video game characters who are canonically enby.
I’m really proud of myself bc I managed to finish a game completely for the first time in years. I’ve been struggling with doing things I enjoy, basically living on the couch staring at my phone every day. I haven’t slept in my own bed in so long. Anyway, the game I finished is called ‘Rainbow Billy: The Curse of the Leviathan’ and it was cute, every single enemy encounter was like a therapy session, the game was all about mental health and interpersonal skills. The battle system was pretty fun, once you befriend and enemy they become a token you can use in battle. I can tell the creators put their passion into the game bc each enemy encounter featured a new enemy with unique problems and dialogue and new mechanics in some. I liked the character Fernie bc he’s a silly duck. Also the game had a whole new meaning behind it, it was about grief and coping with loss and learning to love every part of yourself and yeah it was a nice experience
Pt. 2
Animal Crossing is one of those games where the interactions feel lackluster. I'm not going to be one of those people who argues that the original game was better, but I will say that New Leaf was perfect in terms of dialogue.
Rainbow Billy: TcotL is another poor example of interaction. The game covers tons of themes, personal space, depression, friendship, etc.. But the whole premise of making friends feels a little rushed. They don't have much to say outside of their "Confrontations". There are some neat interactions between them from time to time, but it really isn't a lot.
Cozy Grove is a bit of a strange one. It suffers from similar issues like the others, not really having much interaction and limited dialogue. But it does a better job at tying things together. It really makes the world feel immersive, by making the area you're in connected to the others around you.
Spiritfarer is an incredible and emotional game, made even more so, due to the fact that the developer took inspiration from the people they met. It just ends up being a bit awkward because of the whole premise of helping others move on, but Buck stays. Buck is a very fun character, don't get me wrong, it's just kind of strange.
Whispurr (Rainbow Billy: The Curse of Leviathan) VS. Coco (Mermaid Melody Pichi Pichi Pitch)
Whispurr
Coco