Hi! I love your art. Could you give us a quick rundown/explanation on how you make it? No pressure though. Keep up the great work!
Thank you, really happy people are enjoying my artwork! For my 3D renders, I use Source Filmmaker for my posing + Photopea/Photoshop for post-processing. I recommend learning Blender if you're getting started instead of SFM: Blender is better in almost every aspect & every bit of creative control, I just use SFM because it's faster to render, easier to get assets for without needing to do as much manual work, and I've learned how to make it look decent. With VALORANT and Overwatch (non-TF2 or Source assets in general), maps aren't ported to SFM. Props are ported sometimes for scene-building but I'm really bad at scene-building and lighting scenes tbh, so this has been my workflow for the past few years:
Export foreground elements: usually object of focus. In this case it's models that I alpha out. In this case, Phoenix & Astra with the table are one element, while KAY/O is another element, which I then put together. They've already been lit and posed within the software
2. Add a background & background elements: in this case I used a screencap of a map from VALORANT in-game, blurred it, and colour corrected it. KAY/O has also been shifted and blurred since he's a background element for this piece (though not as much as the backdrop, which remains simple so my foreground elements stand out)
3. Post-process and do paintover: At this point I make my touchups to the foreground elements. Here you can see Phoenix & Astra get some adjustments here & there, as well as the props on their dishes overgoing some repainting (such as the coins turning into plantains and adding sauce + meat filters on the meat)
This is where I also added some more details such as the front dishes (which was a separate render), giving them some paintover if they needed it, blurring them out to add DOF, and adding shadows to the cutery since my models' in-software shadows weren't casting on the surface as well
4. Edit the lights & colour grading: to make Phoenix & Astra stand out from the background I added some lights behind them as well as started adjusting the lighting & colour grading overall of the elements to make everything look like it belongs
5. Add the final touches: any additional filtering, paintover, colour grading, and VFX that need to be done gets done. In this case, I added some subtle paintover on Phoenix's face, added some dust particles in the back, added a soft filter, and added more warmth & vibrance for the colours.


















