~Rogue of Time aesthetic~
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~Rogue of Time aesthetic~
~aesthetic for a Rogue of Time who loves rocks and has anxiety~
“But the rain won't fall for the both of us. The sun can't shine on the both of us. Believe me when I say I wouldn't have it any other way.”
Listening to Amsterdam and thought “Man, this really suits Annabelle and Quarta” so I drew this depressing piece of Anna holding Quarta’s Sitimer after her dancestor’s death. I like the outline version of this, but I might do a colored version. Not sure. Enjoy this, though!
heya! mind analysing a rogue of time in the land of stars and winter? tysm!!!
OOOOH my first land themed ask! I ‘HOPE’ I don’t disappoint.
The Rogue of Time, as I’ve stated in my post on the title, would be responsible for stealing all the facets of Time and giving them to his team or others. The Land of Stars and Winter (or LOSAW) would be a beautiful and dangerous wasteland that is frozen over day in and day out with a beautiful star filled sky. The job of the Rogue would be to find a way to save the lives of his/her cold blooded consorts by finding a way for Skaias light to reach their planet and melt the ice. I believe that in some point in the planets past it was knocked away from Skaia by the force of the Denizens actions and the Rogue would have to use their Time Powers to reverse the planets Time by stealing the point in Time before the incident and granting it to the planet essentially causing the event to never happen in the first place.
Could you do Rogue of Time?
Rogue
Type: Steal
Role: Passive
Task: Steal for the team
Downsides: N/A
Time
Destiny, endings, age, decay, and rhythm
Side Effects: Will always have a Scratch Construct in their land
The Rogue of Time is good at prolonging the inevitable. They can steal Time from outside sources and grant it to their teammates giving them more…well Time.
This Rogue would be very handy in their session, essentially allowing them to play for as long as they desired by extending their Timeline. The Black Kind will take longer to win the fight, certain conditions that may wear you down over time would take longer, etc.
They can also send others forwards in Time by stealing Time between events and giving it to their friends. They can then use the Time Machine (Turntables, Cairo Overcoat, and Music box in canon) to travel to that point and join them as they cannot use this power on themselves.
They can, more lethally, take one persons age and personal lifetime and give it to another, aging one to death wile extending the age of the other. They could even, more impressively, steal ALL the Time and give it to a friend in a last ditch effort to make him/her truly immortal for as long as the universe had Time in reserve.
All in all good utility AND combat potential as well as a potential way out of the Heroic/Just death thing. The only downside is they can’t use their powers on themselves which is a huge downside.
Score: 8/10 Boondollars
Hello! Can you analyze my session for me? I have a Knight of Space, Rogue of Time, Witch of Mind, Page of Light, Mage of Hope and a Sylph of Blood. Thanks!
Sure thing Segosal!
First thing to note is that you have an even active/passive ration and no class/aspect overlapping so you’re set on that front. There are couple problems I can name with the first being the Witch of Mind. As a manipulator of Mind she could grow to be very dangerous if she turns on the team, controlling their every thought and form of reason, she can literally brainwash people so keep an eye on her, send the Sylph as she is able to heal bonds of unity, friendship and such.
The Knight could also have troubles as he has to make up for the lack of Space, maybe the planets are too close or everything is in ruins, as well as breed the frog alone. If the Rogue of Time has spare Time from all their Timeline management they could lend a hand by messing with the Timeline to speed up the frog hunting as well as allowing the team to play for as long as they like by giving them time.
The Mage of Hope and the Page of Light are honestly one of the few times I’d advocate an active class near a Page. The Mages ability to bring up peoples optimism and belief which would help the Page develop with moral support and the Mage is a good partner on the knowledge front in which the Page of Light and the Mage share, allowing them to work in tandem: the Page granting information, and the Mage using that information to better the team.
All in all so long as your party does these things I’ve mentioned they should stand a good chance, but if that Witch goes AWOL you gotta put her down or you will fail.
Score: 75/120 Boonbonds
rogueoftime replied to your post: So at the awards ceremony for DI, Mr. U walked up...
oh my GOD. I laughed so hard i’m getting strange looks from my grandma.
I'm glad my stories amuse you. ;w;