Screw Balatro, play Two-Hand Path instead
I'm kidding—mostly. I got to play a demo of Mikey Hamm's new roll-and-draw game inspired by yathzee. It's about mages powering through abandoned malls or guarded hotels in search of revenge or medicine.
You roll and make combinations of results to cast spells and take out ghouls, fiends and mutated CEOs to earn new powers. You draw your power ups (rings and bracelets) right onto your character sheet (hands).
It is a load of fun and I advise y'all to click on that notification button for the kickstarter.
Draw power-ups right onto your mage's hands in this solo roll-and-write dungeon crawler.













