A new weekend has arrived, so that means it is time for another new set of Curious Collectibles tables!
If you like these and want even more options each week, consider joining me on Patreon! Patrons get access to more options, with new tables released every Friday!
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Some additional inspirational prompts for the above treasure items:
Who made such a delicate item? Could it be of fey origin? Who was it made for?
What sort of infusion does this ore contain? Is it natural? Or cursed?
What sort of enchantment is on this tent? Could it have been a part of the fey carnival that came to town? Why was it left here?
Who uses a dagger so cruel? What sort of venom is left within it, if any?
And most importantly, what option would you choose?
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As always, this table is available and free for you to use in your home DnD / Pathfinder / Tales of the Valiant / Shadowdark / TTRPG games, to help generate some more descriptive loot. These treasure options are perfect for a new quest-hook or a truly epic / one of a kind reward to feed your players (ever growing) loot goblinoid hunger.
If you love ttrpg stuff like this and are looking for more loot options, as well as a hoard of printable paper minis, terrain and monsters to help fill your table, check out my Patreon page! I create affordable paper minis, VTT Tokens and more, with a release every week! You can follow for free so you never miss a post or join as a member to get access to all the extra Patreon exclusive goodies.
Roll-A-Rebellion: Some roll-tables to help you create a planet where you can roleplay your very own rebellion a la ANDOR.
Probably compatible with Age of Rebellion, A Sunless Space, Comrades or Rebel Scum.
You can find the roll-tables at Google Sheets, by clicking on the link below.
Link
goblinpunch made this great blogpost that featured in Knock! #4. I redesigned it for a d6 and rewrote them each to have 4 outcomes. I have this on the inside of my GM screen when running Knave to replace the standard d12 reaction table. I've not yet rolled a d8 to determine disposition, I choose whatever makes sense for the character. But maybe you will!
1. Benevolent
1 Shun. If you don’t leave, they’ll leave. Reason: disgust / fear / dislike / you are bad.
2-3 Curious but guarded. Riddle talk / trades information.
4-5 Small assistance. Limited in duration and degree. Shares information. Asks questions.
6 Large assistance. Trusting, conversational. May ask to join the party.
Something that seems to happen all too often in my games is an unforeseen lull in the action or the story progression. Sometimes the best way to fix that is to come up with something on the fly to change things up. I struggle to come up with reasons after many times of this happening, so I created a roll table to mix things up in a random way. Whenever you get to a point in a session and have the thought “This is getting stale... something needs to change”, just roll on this table to throw a wrench into things.
Weather increases problems
The quest must be completed without killing anyone
An old ally is now working against them
A certain item must also be acquired
An ancient artifact is now involved
A main character involved in the quest, run into problems
A separate quest is created from the problem
Surrounding wildlife/villagers is beginning to change
Heavy migrations of creatures/people.
Another party/group/etc attempts to resolve the event, and is captured, and in need of rescuing.
Another party has begun searching for a McGuffin associated with the event, and the party is racing against them.
The location of the event has been moved or fortified, but this information is not disclosed to the PCs.
The reward for completion of the event has been lowered due to 3rd parties bidding on the job
A natural disaster has occurred, making completion of the event more difficult.
Local government gets involved, adding a layer of red tape to the event.
A red herring is introduced.
Prices for supplies for the adventure have gone up due to a decrease in supply, or increase in demand
The antagonist has gained in strength
The antagonist has had more time to prepare for the arrival of the PCs. Add or improve traps.
An important McGuffin has been sold, and must be tracked down before the quest can be completed.