sketch sale commission for @necronomeconomicism of their character Morai. Get yours for 15 dollars etc etc etc
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sketch sale commission for @necronomeconomicism of their character Morai. Get yours for 15 dollars etc etc etc
Mint Reviews: Rotted Capes: Second Bite (2nd Edition)
The world ended a year ago, give or take a few months. In a regular world, a zombie plague would be bad enough: but this isn’t a regular world. Our heroes, our super-powered saviors rushed in to try and protect us, but they only ended up turning into the very things they were trying to defeat. And now it’s just us, a group of sidekicks, anti-heroes and old villains, all banded together to try and keep our little circles safe against undead creatures with laser eyes, flight, and extreme aggression issues.
This is the world of Rotted Capes.
I played Rotted Capes 1e a few years ago with friends, and I wrote about it here, when I talked about playing new games. The creator of the game reached out to me to ask if I could do a bit of promotional work for the second edition, which is currently funding on Backerkit.
I agreed to do a review of Second Bite, based off of the promotional materials and quick-start I was given access to. Let’s dive in, shall we?
My TTRPG Characters!!!
Hey I just thought I would type up my various RPG characters over the years. These are just the characters I have played, a few are GMPCs. I was still learning how to be a game master and I don’t recommend making GMPCs.
Torn (He/Him): My very first character ever made. An Elf Fighter in Dungeons and Dragons 3.5 and named after the resistance character with face tattoos from Jak 2. I originally planned to make him a druid but when I found out that D&D druids play nothing like Diablo 2 druids I changed my mind. Honestly I don’t remember too much about him. None of our characters had backstories and we only played a few sessions after school before the DM killed all of our characters. I remember he was cautious and wanted to take things slowly. He wore scale mail and had multiple swords.
Ultorn [Yule-Torn] (He/Him): Ultorn was a Dragoon Fighter, a homebrewed half dragon race I found online. Unfortunately I was a new DM and he was a DMPC. Same level as the rest of the party but definitely over powered and more central to the campaign. He had a full dragon half sibling but the campaign fizzled out before we could explore anything more. He was more of a boisterous and in your face fighter, he didn’t take things cautiously.
Petra [Peh-Trah] the Hand (He/Him/It/Its): Petra was my other GMPC in my first Pathfinder campaign. Petra was an undead right hand of a paladin named Petra. It could project a ghostly humanoid form that looked like how Petra looked in life. He was not like a level 20+ GMPC but he was still a few levels higher and did some helping out in combat. I later transitioned him into a background NPC who wouldn’t directly help the party but would still occasionally pop in to say hi or be supportive in some non-combat way.
Tryla [Tree-lah] (She/Her): Ahhhhh My Tiefling paladin with daddy issues and my first 5e DnD character. Daughter of a high ranking devil or demon to lead their armies on the material plane. Mother was a cultist who worshiped Tryla’s dad. Mom wants the three to be a happy family. Tryla did everything to spite her dad. Left the cult, became a paladin, refused to be romantic or sexual with anyone, and became a vegetarian.
Jhessail [Jess-say-el] Tallstag (All Pronouns): Jhessail Tallstag Kowalski Von Ebonwood III was a noble’s half orc child. When his father’s human wife had an actual heir so she started trying to assassinate them. They were sent away to learn magic from a plane jumping conjuration wizard. This wizard picked up some chronomancy from Exandria and taught it to me. I liked him as a character but I eventually retired her for two main reasons. First, their backstory didn’t come in a whole lot and was kinda disregarded when brought up. Second, DnD 5e’s magic system sucks ass. I don’t like it and it made things such a slog. Jhessail was retired after the first campaign arc.
The Blind Barbarian (She/Her): AKA, Scarlett Paradox as named by the rest of her party. An amnesiac blind barbarian/paladin aasimar. I made this character because I found out that if a character is blinded and they have the alert feat then no one can attack them at advantage. The extra was just flavor, also I gave her amnesia because I didn’t want to write a backstory. I was kinda disappointed with this character… I wanted a specific homebrew subclass from the DM but he insisted on giving me one I didn’t want. During a fight with a kraken while at sea Scarlett jumped on its face to stab the thing in the eye. Some poison was applied and I wasn’t allowed to make a saving throw against the poison so she ended up dying in the kraken’s mouth as it dived. I miss this character, I know that jumping on the kraken’s face was a stupid idea but I still think I should have been allowed to make a saving throw against the poison, no matter how powerful it was.
Tonee Stanky [Tony Stank-ee] (They/Them): A gnome artificer armorer inspired by Iron Man/Robert Downey Jr. I thought the ending scene of Civil War where Stan Lee called him “Tony Stank” was a great name. Also that RDJ wears high heeled shoes when on set with the Chris’s since he’s shorter than them. I worked it out with the DM that Tonee was size small when out of armor but medium when in his armored suit. It’s just for flavor but it’s fun. They had an unhealthy amount of knowledge and wanted to learn more and more about technology and magic to empower their armor. This character only lasted three sessions like Scarlett but it was because I had to leave the campaign to do a class. Unfortunately, the campaign fizzled out long before my classes ended so I was never able to rejoin.
Hakuna Moonlight (He/Him/They/Them): The biggest mess of a character I ever made. Leonin Werewolf Bloodhunter Barbarian and Rogue. He travelled through multiple planes and worlds so while his backstory is from Theros and Exandria, they have travelled around multiple worlds and was made to join any campaign anywhere. I played Hakuna until the end of the second arc of the campaign Jhessail and Scarlett were in. Then they were retired as I started GMing that group. I later joined another group and brought Hakuna in for a while but he was min/maxed for a more powerful campaign so I retired him from the new one because I felt like he was taking the spotlight from the rest of the party.
Bethica Bones (She/Her): The first, non-fantasy character. Bethica Bones was created for a series of superhero system games. Inspired by Jessica Jones but with the power to manipulate her skeleton into armor, weapons, and tools. I only got to play her once in a Rotted Capes game but I hope I get to play her again soon. I really really like this character and her concept.
Ugly (He/Him): When I retired Hakuna I decided that I wanted to just make a fun, not min/maxed character. Ugly is an amnesiac, one armed undead drow paladin/rogue. He’s fun and stupid and unlucky. I didn’t want to write a backstory so I just told the DM he woke up a week ago and anything before then is all his. We did talk about a couple connections with certain things in the forgotten realms but I’m letting the DM figure when and where those will come in and how they will affect my character.
#RPGCovers Week Ten Rotted Capes (2013) Rudy Nurdiawan
This is a gruesome one, but it really works for me on a couple of levels. First, it’s the classic posing of the two sides– reminding me of Justice League and Avengers covers from the 1970s. We have two parallel line ups and they’re slamming together with such force that they blow out the lighting in the center.
But it’s a general reference, rather than an homage to a specific cover. I like that, especially because the art style here is unique, gritty and doesn’t feel like a comic book panel. I can’t quite put my finger on why that is– maybe about the shadows and lighting.
Our figures are generic enough to give us room to come up with our own stories– they aren’t obviously X, Y, or Z hero analogues. Even the figure at the top– is it more like The Flash or Black Lightning. It’s a cover of wide effect and impact giving you a feel for what’s inside. And that’s grim with decaying bodies and powers which look like they’re destroying their user and others. I dig it– even with its considerable hideousness.
What was the first RPG you played?
For me it was Shadowrun 2e.
Mint Plays Games: Rotted Capes (And the Lesson I Keep Learning This Year)
Last month I finally played a long-awaited one-shot of Rotted Capes, and I (once again) learned a lesson that’s been leaking into my brain over the course of the past year.
(tldr: you should play games you think you don't like)
Rotted Capes Spreadsheets 2.0
Another character sheet updated, another character sheet with a new link! Rotted Capes is a game about super-heroes, zombies, and super-zombies. The golden of super-heroes is dead, and the age of the undead is rising. You are what's left of the super-powered: the sidekicks, low-level heroes and former villains, and the remains of humanity looks to you.
This character sheets has a Safety Tools sheets, as per usual, and then a Character Template that can be copied for multiple characters. There's a lot of drop-down tables and inter-connected cells going on here, since there's a lot of math when it comes to calculating secondary stats. As it stands, right now much of that math should be easier to do!
You can check out the new-and-improved Rotted Capes spreadsheets here, and the entire library of my spreadsheets at the link below.
Clicky.
Rotted Capes: Survivor's Guide, Vol. I ~ Paradigm Concepts (2017)