Hi! Could you analyze my fan-trolls session? Thank you!
Candy Red: knight of space Burgundy: sylph of life Bronze: mage of breath Gold: maid of light Olive: page of time Jade: rogue of mind Teal: seer of rage Cerulean: prince of blood Indigo: bard of doom Purple: thief of void Violet: heir of heart Fuchsia: witch of hope
Sure thing.
Session Size
Knight of Space, Sylph of Life, Mage of Breath, Maid of Light, Page of Time, Rogue of Mind, Seer of Rage, Prince of Blood, Bard of Doom, Thief of Void, Heir of Heart, Witch of Hope. 12 players, no repeats.
Space/Time Players
Knight of Space and Page of Time. Good choices, though there may be some issues.
In case of a Scratch?
Your Page will likely struggle with Scratching, but so long as you don't have to, you'll be fine. If they need to, the Page will need to be far enough in their arc to be able to execute it right.
Genesis Frog Breeding
Knight of Space and Sylph of Life will make for an awesome combination for breeding. Keep the Prince and Thief away.
How about the situation on The Battlefield?
Offense: Prince of Blood, Bard of Doom, Thief of Void Defense: Knight of Space, Heir of Heart, Witch of Hope Support: Sylph of Life, Mage of Breath, Maid of Light, Page of Time, Rogue of Mind, Seer of Rage
Offense is a great set of attackers. The Prince of Blood destroys bonds, which means that they can sever the ties of the enemy. In other words, they can break apart whatever formation the enemy has, in its entirety. The Bard of Doom is going to be your tanking attacker, with their ability to destroy Doom perhaps making them invincible. They're going to invite the destruction of their aspect, perhaps drawing the enemy to their Doom. The Thief of Void is going to steal nothingness- which sounds underwhelming but it sure as hell isn't. They can take up the nothingspace with Stuff. Sure, they can't give this to anyone else, but they Have it. They can trap the enemy in material.
Your defense is also quite good. The Knight of Space will be excellent backup to the Thief of Void, with exploitation of Space itself helping with stealing nothingness. The Heir of Heart will be able to passively influence the feelings between others, which could mean that you're all feeling similarly, or making the enemy be inclined to feel much differently. Your Witch of Hope is a potent player, and they'll be able to give your team all of the Hope while making whoever you're going against with next to no Hope.
With most 12 player sessions, you have more support classes than anythung. You have the best healer in the game, the Sylph of Life. The Mage of Breath is going to be one of your planners, and they'll know how to slip out of any situation. The Seer of Rage is going to be vital into wrangling your Thief, Prince, and Bard (because they can see negative emotion and know how to stop it). Your Maid of Light is going to be able to create Light, as well as literal knowledge. They're going to be able to provide knowledge. Your Page of Time, once they're on their path, is going to learn how to exploit Time, being able to pull behind the scenes Time shenanigans, or even stopping someone in Time completely. The Rogue of Mind is going to be able to peer into someone else's head, and take what they know for their friends, making them the perfect spy. All in all, great defense.
Relationships
As with usual, keep your Thief away from your Page. In the beginning, at least. Thief/Page combinations don't usually work well.
Your Sylph and Seer are likely going to be wrangling most of the team. The Maid will provide ample help, and it'd be best to let the Maid and the Page do their things together.
It's also important that your Knight and Page get along, too.
The one that you'll have to look out the most is your Prince of Blood. It is in their nature to destroy bonds, and they have the power to destroy the team. Make sure they Don't Do This.
Pros:
You have a large session, and therefore, an immediate player advantage.
You have support that is flexible.
The Witch of Hope is one of the strongest Hope players.
The Sylph of Life is pretty much the best healer there is.
Cons:
The Prince of Blood, if left unmonitored, can break the whole team apart.
Your Mage may be more inclined to do their own thing, and might get caught up in that and stray away.
Your Page might not be ready for the Scratch if you need one, and this could make your session suffer immensely.
Chance at success?
You have a very good chance. I believe that, so long as you keep everyone together, you'll be just fine. Give your Page time to grow, and your Prince the ability to not destroy themself and everyone else. Good luck.












