It's 4/13, just about 7 years after I started this blog. So much has happened since then. If anyone remembers the SBURB Glitch FAQ and still wants help with their sessions...ask away.
The Law is In.
-eM

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It's 4/13, just about 7 years after I started this blog. So much has happened since then. If anyone remembers the SBURB Glitch FAQ and still wants help with their sessions...ask away.
The Law is In.
-eM
hey, i hope you have a nice day. this might be a bit of an odd ask, so if this is not something you know well or not inclined to answer, i do apologize.
what are the risks if a game session doesnt have an even number of players? say, for example, seven or three. and none of them are dual dreamers. is it really a big deal to have everyone be even? speaking of dual dreamers, what makes a player leans both instead of just prospit and derse?
anyway, thats that. thanks again for opening your askbox. i had a hard time researching things on my own and its rare to find active classpecting blogs nowadays.
Hello anonymous, thank you for the question. As far as I can tell, there is nothing that would prevent a session with an odd number of players from working.
Technically, Caliborn's session had an odd number, seeing as he was its only player, even if it was meant to have two players. There might be some issues with ectobiology should your session be doomed for a scratch, but I don't see why there couldn't be three ectochildren from two alpha players, or why one of the players couldn't be an ectoclone of themselves.
That would actually make for quite the interesting plot hook. As for what makes a player eligible to be a dual dreamer, it's hard to say. The Captors are a special case in that their theme of duality seems to stem from their being Captors rather than anything having to do with Class or Aspect.
We've not seen another Doom player in canon proper, but Meulin seemed to be a strictly Derse dreamer just like Nepeta, so I don't see how being a Mage could be an affecting variable here. Overall I'd say it's a Sollux and Mituna only thing, though I'm sure there are scenarios where it could be possible under different circumstances.
Skaia and Sburb are mysterious makers, and what fate they have written for each session can be vastly different. If the plot demands for a dual dreamer, then it will have a dual dreamer.
May i please have an analysis for a session with a bard of space, a muse of doom, a witch of mind, an heir of time, a prince of life, and a knight of rage that scratches into a session with a prince of space, a witch of doom, a knight of mind, a prince of time, an heir of life and a prince of time after the bard, muse, and witch die?
Thanks for being so patient, my dude!
Okay, so. This session seems very complicated. I will do my best to give you some valuable input, though! There’s nothing wrong with a challenge every now and again. >:3 So, both the Bard of Space and the Prince of Space are destructive Space players. I don’t think replacing the Bard with the Prince will change the dynamics too much, although I think it will increase the importance of the aspect of Space in your session. See, Bards make a mockery of their aspect, which therefore diminishes their importance. Princes directly destroy and destroy with their aspect. If your players weren’t on their game when it came to frog breeding before the scratch, they’ll have to give it extra attention after the scratch and ensure the new Space player can fill this gap. It’s probably for the best that the Muse doesn’t make it into the new session. A master class player could bring unbalance into your session, and inspiring Doom isn’t exactly what you’d want in a successful session. The Witch of Doom in the scratched session could bend the rules and hopefully undo any damage the unrealized Muse had wrought on your game session already. They make a fine replacement of a Doom player. The Witch of Mind could’ve been important in the first session as they could bend the rules of logic and preparation to make the Bard of Space’s job easier. As they died alongside the Bard, though, I think the Knight of Mind is a sufficient replacement for the Scratched session. The Knight could protect the other players as they assimilated into their new roles in the scratched session. The Heir and Prince of Time would work very well in tandem. The Heir starts with a burdensome amount of their aspect, and the Prince can help alleviate that burden. I think they’d make a fine team. The Heir and Prince of Life have a similar dynamic. I think it’s worth mentioning that in the first session there’d likely be an excess of Time and a lack of Life that would only be brought into equilibrium through the scratch. Finally, the Knight of Rage could be an essential asset to the team. They could bring all they learned from the first session into the second one. Their better grasp on protecting negative emotions (and presumably responding to them correctly) could help alleviate tension and keep morale high in the scratched session. Overall, despite all the stress of a scratched session, I think this would be a pretty successful one! Best of luck, doomy-stuff
so this is long but *inhale* Prince of mind, Knight of heart, Seer of space, Maid of void, Theif of rage, Page of doom, Rogue of life, Mage of time, Sylph of hope, Heir of blood and Witch of light. (Soz ;))) )
Firstly, I’m gonna get this out of the way and mention that the presence of the Knight of Heart means that the session will lack emotion, self, and soul. Examples to help you visualize - the main character of an anime (brightly colored) among dully colored background characters, or an emotional character in the midst of a bunch of Dirk Striders. Their goal is to take what emotion there is in the session and use it to help the session grow and progress.
The space and time players are both “understanding” classes, which is good because this means that they will be useful for success in the session. The Seer actively seeks for information about the space aspect, while the Mage just knows things about time through experience. They are probably like walking encyclopedias of their aspect, especially the Mage. Since the seer can also see space, they can be like a live GPS as well and get around the medium easily. The seer can also probably see what a healthy Genesis Frog looks like, and therefore frog breeding will be easier. With the Knight of Heart helping with this, chances of a healthy frog appear to be high.
The Sylph of Hope creates hope and belief in others, which makes them a great motivator for times when everyone seems to be feeling hopeless. Combined with the Knight’s ability to wield emotions and soul, they can probably give the team so emotional support and determination to keep going! The Thief of Rage as well, with their ability to steal rage from people, will be a good mediator for their team. I think I might have explained this before?
The Heir of Blood, with their ability to inherit/pass on relationships and bonds, is most definitely the leader. They’ll most likely be friends/will become friends with everyone, and since heirs are naturally protected by their aspect, they’ll be protected with these bonds (the power of friendship!!). I’d imagine that since they are quite literally the embodiment of their aspect, their disappearance may cause the team to fall apart.
The Maid of Void is gonna be a mysterious one - they’ll be like a ninja, keeping secrets, doing their work in the shadows. They may do these for the horrorterrors, as they are also strongly associated with the void. They’ll rely on others (possibly close others) to keep secrets for them until they learn to so themselves.
The Prince of Mind would start off emotional and narcissistic at first but will later become a great strategist as they wield mind and destroy enemies using it, or they can literally destroy people’s minds. Like, as in blowing heads up, or just finding breaking points in their mental composure. They’re the type of person that can mess with your head if you’re not careful. If they have healthy development, however, they can be a useful asset to the team!
As the Rogue of Life steals and redistributes life to their teammates, they’ll be a great healer by taking the life of enemies and healing their friends. Pretty simple.
The Page of Doom would start off as someone who is emotionally conflicted at first, but afterward will become a strong enforcer of rules. They’ll be a great destructive force on the Battlefield.
And lastly, the Witch of Light. This is kind of a dangerous one if they’re turned to the wrong side, as the Witch of Light would be able to manipulate knowledge, luck, and quite literally light itself. So… think Vriska, but she can manipulate the luck of others as well. The Witch of Light can make themselves the center of attention, distracting either their allies or enemies, possibly adding the occasional light trick/mirage here and there. They’re definitely a master trickster (as in the kind that tricks people), and depending on who they’re aligned with they can be incredibly dangerous or beneficial.
So… with this in mind, I think your chances of winning are high. Of course, you’ll have to keep watch for the potentially dangerous classpects such as the Witch or the Prince, but if you keep them on the right side and promote healthy development then you should be fine! I hope this helps!
~MoT
If you're still doing the big session analysis thing: my friends all collectively got into Homestuck because of me and we were wondering if our classpects together could make for a survivable session cuz it's...a funny one. We have a Maid of Time, Witch of Rage, Witch of Breath, Maid of Hope, Sylph of Mind, Witch of Doom, Knight of Void and Knight of Space
You. You have THREE Witches. What. How. Why. This'll be fun.
hi!! i hope u will not mind but can i have a session analysis with a witch of void, thief of heart, knight of hope, mage of breath, seer of life, heir of time, maid of mind, prince of doom, page of light & rogue of space?
Yes.
What would a session look like with a
A maid of breath and a heir of life
A knight of heart and a prince of time
A witch of hope and a page of space
And a rogue of light and a seer of void
(This is just the alpha and beta kid but they swapped classes)
Okay, this is one of the sessions that has particularly interested me. Let's see.
can you analyze my session?
burgundy: thief of blood
bronze: bard of heart
gold: rogue of light
lime: mage of space
olive: maid of breath
jade: page of void
teal: prince of life
cerulean: seer of rage
indigo: heir of time
purple: sylph of mind
violet: witch of doom
fuchsia: knight of hope
Sure thing.