Guys I have it all figured out. Something that makes this whole City make sense again. Bruce Wayne is the Joker!
seen from Italy
seen from Italy
seen from United States
seen from Portugal
seen from Malaysia
seen from United States

seen from Brazil

seen from Malaysia
seen from United States

seen from Malaysia
seen from Peru

seen from Switzerland
seen from China

seen from Switzerland

seen from Malaysia
seen from Türkiye
seen from United States
seen from United States
seen from United States

seen from Switzerland
Guys I have it all figured out. Something that makes this whole City make sense again. Bruce Wayne is the Joker!
What ended up happening the age of box set tabletop games? For a good chunk of the mid-to-late eighties everything came in boxes with a bunch of cool little theories that got you into the game world. I don't mind the thicc core rulebooks we get now, outside of the obnoxious prices, but why did boxes become less popular?
Tabletop RPG boxed sets stopped being a thing outside of prestige editions because they were never economically viable in the first place. Most boxed sets were produced by TSR Inc., and it turns out that due to gross mismanagement, TSR was unwittingly selling many of its products for less than it cost to produce them throughout much of the 1990s. The boxed sets themselves were far and away the biggest losers. This was a major contributing factor to TSR’s insolvency and subsequent buyout by Wizards of the Coast - it’s not coincidental that the era of the boxed set ended in 1997.
(This is also why contemporary prices for core rulebooks often seem so “obnioxious”, as you put it, to older gamers; if you’re over 30, your notion of what a tabletop RPG core rulebook ought to cost is probably informed by the early to mid 1990s, when TSR was setting the standard and losing money on every book they sold. Core rulebooks have historically been underpriced for what you’re getting out of them, and even today they tend to be sold on very small margins.)
Is award-winning French comic blacksad furbait??
This character chart says it all. All of these characters are individually furrybait and I am glad you sent this in, Leia. Thanks.
idea: a fighting game that has no block button. only a counter button
I really could’ve sworn that Bushido Blade had this, but maybe not? Anyways, I think it’d be a really cool idea, but I can only see it really working - aesthetically - as a weapon fighter. Which I am always down with.
You are tasked with making an Usagi Yojimbo fighting game. How does it play, and who do you include?
every time i play last blade 2 i think that the mechanics and atmosphere of that game would be perfect for an usagi game, so it’d be a lot like that. there’d be a button just for parrying, some stages with ambient sound instead of music, and so on. i think a single player mode that has you pick a character and wander about a map getting into random encounters against packs of thieves or monsters or other enemies would be cool too.
you could also have a “dramatic time passing” system, which is something i made up and never wrote down before. basically, time passes on the stage (the weather changes, the sun goes up or down, and so on) to give the impression of a long, dramatic duel between characters. but obviously, you aren’t going to be playing a single fight for hours, so “time” would pass quicker depending on certain “drama points”, like weapon clashes, counters and counter-counters, and so on.
as for characters, you have to have usagi, gen and tomoe, as well as zato-ino, inspector ishida and sanshobo. as for evil characters, there’d obviously be jei, but other than that, i’d have to go back and read a bunch of stories to find the coolest one-story villains. a recent evil character who’d be unique enough to make the cut would be the foreigner rodriguez. you could also have a character that was a gang of low-hp, low-skill goons that you controlled all at once to try and take down a single named character. (mirror matches where both players pick the gang “character” would probably entertaining to watch on yourtub too)
every stage would have a random chance of the woodcutter family appearing somewhere in the background every time you play
Seeing that Hasbro, as far as I know, has a deal with IDW, I think we're about to see the comics move publishers.
hmm yeah, i’ve seen discussions about that on rb. i’m interested to see what will happen there; so far, boom has had huge success with the power ranger comics, so i’m not sure if they’d want to give it up.
And even if you don't like their RPG division, Bethesda is still making quality single player titles like Doom 2k16, the Wolfenstien games, Evil Within 2, Prey, etc.
yeah exactly, what i meant is that they’re consistently a pretty solid publisher and a lot of the best games of the last couple years have come out under their label
ITS THE GOOD BOY
he slide
he ride
but most of all
HE NOT DIED