#Repost @themoonknight • • • • • Meet #ScarletScarab in the finale episode of Marvel Studios’ #MoonKnight. All episodes are now streaming on @DisneyPlus. (at Darlington, South Carolina) https://www.instagram.com/p/CdXM5GLjRuR/?igshid=NGJjMDIxMWI=
This was a cool moment #scarletscarab #layla #laylaelfaouly #maycalamawy #moonknight #tawaret #anceientegypt https://www.instagram.com/p/CdSEUdTg8yv/?igshid=NGJjMDIxMWI=
As a special treat (and because we really liked this concept), we’ve also written up a sourcebook below the cut!
It is often said that there is knowledge and power not meant for mortal hands - it is best left to the gods and the oldest of magical beasts, and should they die, all the better that their knowledge is lost.
Many refuse to heed this advice, of course - often with disastrous results, but frequently with positive ones, as well. Their reasons vary: the scientist and explorer learn for the sake of learning, the warlock to grab the power for themselves, the cultist because they venerate those who guarded the knowledge or that which it might bring about.
God Necromancers are a blend of all three, self-styled prophets who seek to build new faiths from the ruins of old ones.
Appearance
For the most part, God Necromancers style themselves less after the archetypal, “ideal” Necromancer, and more after high-ranking clerics and acolytes, generally wearing luxurious robes in bright red, white, gold and/or blue. Typically, they won’t accessorize with bones either, unless they can find the bones of dragons, giants, or the gods themselves. More often, they prefer to cover themselves in as many icons as they can find - common, forgotten, and invented alike.
Special Abilities
By definition, anyone powerful enough to become a true God Necromancer has already mastered several schools of dark magic. More specifically, they tend to be very charismatic - commanding living followers almost as easily as they command the dead - and have a sixth sense that helps them track down forgotten temples and enlighten the ancient history of modern religions.
Skill Tree
Three-Day Reanimation: To raise a dead mortal is difficult enough; to return life to an immortal takes a massive amount of time and energy, not to mention the preparation and resources which aren’t factored into the casting time. It takes all a “novice” God Necromancer can muster to bring back a mere angel or archdemon, but as their strength swells they will eventually reach their ultimate goal: returning an ancient god to life, just as they were before they were slain or forgotten.
Frankensteinian Syncretism: Easier than performing the Three-Day Reanimation is to metaphorically (and often literally, as well) stitch together various proverbs and morals and myths, minor gods and great magical beasts, gradually creating an entirely new faith in the process. By doing so, the God Necromancer gets a far greater say in the specific tenets and entities followed by their religion - but the new god will generally be frailer and much less influential than an older, more experienced god. Some God Necromancers choose to center the process on themselves, building themselves into reality-shaping beings by slowly but surely replacing their own body and mind with what they can salvage.
The Undead Sea Scrolls: Their existence is hardly a secret, anymore, but these scrolls can only be found by true God Necromancers, and only translated by the ancients they commune with. Dedicated study grants knowledge of a variety of not just curses and death magic, but blessings as well, many of them considered too bizarre for mainstream casters to bother with or too powerful for them to try to wield. Only those who have fought against or alongside a learned God Necromancer know the true potential contained within.