Oh man, I'm tired. But I'm glad i commited to the bit and actually finished this, full color and all! It was an uphill battle, because of the power outages almost daily, how many details i added, busy life, my mental illnesses lol But! Is finished, at last! Self indulgent, i know.
After some new developments within the canon itself, plus some thoughts on certain characters and their story arcs having changed, I've decided that the Forceful Intervention Verse needed some refurbishing.
There's a lot that's changed and some things that will stay the same. That said, a lot of the Our Bonds are Forged in the Stars series fics are now technically defunct as they don't 100% fit the story anymore, but @lost-on-kamino's A Different View fic is still valid and their writing is great, so I'd give it a read!
All AU Info under the cut!
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Summary: For every action there is an equal and opposite reaction. For every choice a consequence. In one universe, a series of actions and choices slowly doomed an entire kin to extinction, leaving only three brothers to deal with the guilt and grief until their very last breath. But in another universe, a slightly different outcome leads to the surviving clones getting a chance that would have otherwise been stolen from them.
(Note: The overall timeline is nodded at via the eras in which each storyline takes place. The storylines themselves are not presented in order and can actually happen simultaneously due to some plot points overarching.)
--Story Arcs--
-Clone Wars Era-
A Marshal Commander's Cautionary Tale - Prior to Fox being appointed as the head of the Coruscant Guard, his temporary predecessor begins to notice shady happenings involving Palpatine and the Republic's overall corrupt government. Throughout the course of several weeks while Fox transitions from a position of battlefield command to stationary bureaucracy, Sturm uncovers the Sith Master's plot against the Jedi and ends up not only being silenced for it, but also becomes a cautionary tale that serves to keep in line the newly promoted Marshal Commander of the Guard.
Sturm's Legacy - After his betrayal of the GAR and apprehending on Christophsis, Slick ends up being surrendered into the custody of the Senate Bureau of Intelligence under the pretense of being interrogated for information. In reality, Palpatine merely tossed Slick at the feet of his more bloodthirsty underlings, so that they could do with him whatever they pleased and be somewhat appeased by the Chancellor's "most graceful generosity". Tortured for several days and then thrown out with the trash, Slick is found and rescued by a few Guard patrolmen, and his horrific treatment sparks the seeds of rebellion in Fox and his men.
Ponds Survives - By sheer dumb luck and a few inches, Aurra Sing's shot does not kill Ponds as intended. Left permanently blind and with a traumatic brain injury, Mace Windu's loyal commander is permanently relegated to the Jedi Temple in an effort to keep him out of Kamino's radar while he adapts to his new circumstances. This later affects the outcome of Operation Nightfall, as Ponds manages to help coordinate the evacuation of several Jedi, younglings and important documents out of Imperial space (ultimately preserving a part of the teachings, but not being able to save the Jedi Order itself from being eradicated).
The CG Recovery Program for Wayward Brothers - Through Fox's meticulous planning, clones of various battalions that have been slatted for decommission are pulled into the Coruscant Guard for safeguarding. They are either given new numbers/designations (in the hopes to keep them away from further scrutiny), or are spirited away to secret housing within the deeper levels of Coruscant that have been essentially lost to time.
D22 the "Rookie" - During a heavily publicized mockery of a trial, after realizing that the Chancellor planned to use a heavily traumatized Dogma as a scapegoat for the entire incident on Umbara, Fox orchestrates an elaborate rescue mission that involves a bit of smoke, a few mirrors and an obscene amount of fake blood. Tricking the entire Republic and GAR into believing the rookie sergeant was killed in a prison riot ends up being much more easy than anticipated, especially when the best position for him ends up being one of constant surveillance (After all, who in their right mind that wants to stay under the radar, would even dare to become the Coruscant Guard's archivist?).
Cats in Strange Places - There's something odd about the steadily increasing number of stray tookas and loth cats, that keep cropping up in places where the Jedi and clones have been. One cat in particular seems to be in multiple places at once, something which doesn't appear to surprise the Coruscant Guard whom seem familiar with this particular feline.
Seeds of Doubt - Prior to escaping prison, Boba's negative perspective of the clones begin to shift as he learns more about them through observation and brief interactions with the Coruscant Guard. Caught between a desire to preserve the memory of his father and his longing to have a family, the renegade clone's drive for revenge slowly becomes the foundation for his future as the Daimyo of Tatooine.
Resource Management - Palpatine gathers test subjects (MIA & supposedly KIA clones) to use in his personal experiments. These various projects serve to look into achieving immortality, to test ancient forms of Sith alchemy, and/or to test the usefulness of recovered artifacts. Many are given to Dr. Hemlock to use in his own projects (including high profile clones from certain battalions), while others are used in Palpatine's own personal experiments.
-Post Order 66-
Clone Resistance Story Arc
Echo and Rex cut ties with CF99 - After the loss of Tech, Echo and Hunter's relationship becomes extremely strained, which leads to longer and longer periods of absence between Echo and the squad. Even after Omega and Crosshair escape from Tantiss, both Echo and Rex slowly begin to permanently part ways with CF99 (seeing as Echo no longer feels welcomed or respected, and Rex cannot afford to stop all rescuing efforts when things are beginning to heat up on their end). Agreeing that it is in everyone's best interest to formally cut ties (rather than force one another to do something they don't want to do), the two groups simply move on with their lives. While 3/4 of CF99 are not pleased with this choice (with Omega being especially upset about it), Hunter is content to focus on giving Omega a better life after everything she's gone through.
The Smuggler & the Dove - Rex establishes a clone smuggling network with the help of two ex-GAR members, so as to more efficiently track down and transport scattered clone stragglers that not even the Empire managed to gather on Tantiss, or that had escaped from the Imperial research base during CF99's rescue of Omega. Both Mae and Dove seem to have personal reasons to want in on this operation, while also having secrets of their own that they keep hidden well away from the clone captain.
The AI Conscience Program - While on a recon mission, Echo discovers some very unusual classified data within an Imperial research vessel. A few weeks of unexplained symptoms and bouts of sleepwalking after accidentally downloading more than just the research files later, Echo's two new "guests" (AI copies of Fives and Tup created for unknown purposes) make themselves known and embark on a quest to acquire bodies of their own.
Forgive and Forget - During a high-stakes mission with Rex, a run in with Fox proves disastrous, when a rather violent altercation breaks out between Echo and the ex-Marshal Commander of the Guard. An altercation that ends with the three of them captured by opportunistic slavers. Despite past transgressions and some bitterness, Fox does everything in his power to get Rex and Echo out of the mess they landed themselves in. And, through being forced to work together, some past misunderstandings and awful truths come to light.
The Failsafe - Echo and Dove are both captured after a mission goes terribly wrong. While Dove is taken away to forcefully take part in an Inquisitorium-funded experiment, Echo is pulled away to be tortured for information. Unwilling to give away any intel that may jeopardize the clone resistance, Echo resorts to a failsafe he had Tech install into his neural relay in case of his potential capture. This failsafe turns out to be a mind-wipe that leaves him with amnesia, but no less capable of escaping his captors via a hastily stolen supply ship.
Cody Wakes Up - Having been used as a prototype for the Dark Trooper project, Cody ends up as a withdrawn semi-mechanical shadow of his former self. However, upon being selected to serve as a warden for Dove while she is experimented on, Cody slowly has his humanity reawakened by her insistent kindness. Thirsty for both revenge and freedom, the cyborg commander unleashes all hell upon the research station and manages to rescue both himself, Dove, and the results of her experimentation.
Epifania Story Arc
The Great Coruscanti Escape - Several Coruscant Guard members who's chips didn't activate, begin the arduous task of escaping the heart of the Empire by all means necessary. Many fail along the way, but others refuse to give in. Even if their GAR brothers seem to have forsaken them completely.
The Archivist and the Communications Officer - Dogma emerges from the isolation of the CG Archives long after Order 66 was given out. Startled and very confused by the state of things, he manages to reunite with Rhythm and the both of them escape Coruscant together in search of somewhere safe to lay low.
The New Sheriff in Town - After landing on the rather quaint (and hard to find) planet of Epifania, Dogma and Rhythm accidentally find themselves in the middle of a dispute between the small town of Bakkskrash and a gang of thugs. A dispute that ends with the leader of said gang dead by Dogma's hands, the daughter of the town mayor safe from danger, and a shiny sheriff's badge in Dogma's possession. Neither Rhythm nor Dogma know how they ended up in this position but it might as well happen.
The Guard Remnant - After becoming the new law enforcers for the small town of Bakkskrash, Sheriff Dogma and Deputy Rhythm discover that they are not the only clones who've chosen Epifania as a safe place to hide. Reunited with the Guard Remnant (a small group of Guardsmen that managed to escape Coruscant by the skin of their teeth), the duo take it upon themselves to both maintain order in their new home, as well as help the others find their places within the community.
The Lost Children of Mandalore - Epifania's rich history as a safe haven is slowly revealed, when the Guard Remnant is introduced to the various ancient Mando clans that dwell on the planet. Known as the Lost Children of Mandalore, these clans (many lineages spanning back to the Old Republic era) are not only the last remnants of Mandalorian culture that has been lost to time and New Mandalorian creed, but also more than eager to accept the clones as their own due to their heritage and compatible code of honor.
Wilhelm and the Ghost Archivist - The ever present and peacefully dormant Wilhelm, protector of Epifania, awakens from his centuries long nap to welcome a new archivist into his expansive halls. Surrounded by the unending knowledge of many a millennia past, Tech's restless spirit finds both peace and purpose keeping track and documenting all ongoing galactic affairs.
Little Tulpa - A visit from the ever cantankerous Sponge leaves Dogma with a responsibility he never considered he'd ever be confronted with: That of parenthood. Perhaps raising an innocent little tubie will do the reluctant Sheriff of Bakkskrash some good? And perhaps the presence of a young child will ease the pain of the Guard Remnant who's own childhoods were stolen from them.
Of Unexpected Reunions & Mixed Feelings - After traveling with Mae for a while on their journey to create new better bodies for themselves (or at least better than the two BD Units they'd hijacked), the AI copies of Fives and Tup are unexpectedly reunited with Dogma. Mae proposes to the sheriff that he help her create Replica Droids for the two AIs to claim as their own bodies, through the simple donation of a DNA sample so that the two could more easily acclimate to their new corporeal forms. An idea that (due to years of unaddressed trauma and bitterness) Dogma promptly rejects, much to the horror of Fives and Tup who do not understand why their brother would deny them this chance so easily.
The Sulu Ra Chronicles - An old nightmare rears his ugly head back into Dogma's life, threatening to uproot everything he's built for himself, his young son and his brothers. Some tests are merely of the mind. Others are physical chores of herculean nature. Sulu Ra and his machinations and twisted experiments prove to be both, especially when it comes to how willing his intended target's allies are to keep him out of the Mad Cloner of Kamino's grasp.
Upgrading Echo - The amnesiac Echo's escape pod somehow manages to get past Epifania's vast meteor field, and crash-lands near one of the many Mandalorian settlements. Scared, confused and unsure who to trust, Echo becomes a bit of a local cryptid until he is finally captured and dragged to the only medic in the area: Sponge. Helping heal wounds and medical issues that have gone untreated for far too long is only half the battle. Upgrading some of his cybernetic prosthetics another quarter of the battle. The true challenge is helping the once proud ARC trooper regain his memories and sense of community...
Synthetic Genetics - After overcoming many trials and tribulations (many of them extremely emotionally tolling), both Echo and Dogma reach a point where they are willing to reconcile their relationships with Fives and Tup, and allow for Mae to use their DNA samples to be taken and used to create Replica Droids to house the two AI consciences.
Final Stand at the Farmstead - A notoriously violent group of slavers makes its way into Epifania and begins to terrorize the local towns in search of easy merchandising. Upon discovering the Sponge Clan's farmstead, a brutal battle ends in tremendous sacrifice for a clone medic and their four legged companion, as well as the unification of the many clans of the Lost Children of Mandalore who declare any enemy of the clones as their own enemy. Epifania becomes an official sanctuary planet for clones.
Fox's Warpath Story Arc
A Twist of Fate - Having witnessed the deaths of several of his Guard brothers and had his neck snapped by Vader, Fox feels like his time (and what little luck he ever had) has inevitably run out. Much to his horror however, an old ally stumbles across him and decides to lend an unwelcome helping hand. Forced to live despite having no real desire to carry on, Fox wanders aimlessly from planet to planet while trying to come to terms with all his past failures.
A Stumble in the Dark - After accidentally crash-landing on Epifania, a severely injured Fox stumbles across a water well and passes out from exhaustion after drinking his fill. He is woken up quite rudely when Dogma literally trips over him, while on his daily trip to collect water for the town of Bakkskrash. Fox is thusly reunited with what is left of his family.
Live, says the Ferryman - Despite his body being on the mend and having been reunited with his Guard brothers, Fox's despondent and withdrawn nature begins to worry several people. Recognizing where his depression might be leading him to, an entity that has grown quite fond of the clones (especially the Coruscant Guard) decides to give the lost commander some sense of direction. Sometimes the best revenge starts out with living well out of pure spite.
Fox the Bounty Hunter - Having overcome the stagnant cycle of self-pity and apathy he'd trapped himself in, Fox decides to do something about the Guardsmen still trapped within Palpatine's grasp. While gaining some prestige as a bounty hunter simply known as Rosso Vulpes, Fox enacts the second and third stages of his revenge by rescuing brothers that Rex's clone resistance has overlooked, as well as killing past abusers that had once crushed the Coruscant Guard under their heel.
The Clone Scrapheap - Several months after Tantiss's fall, Fox manages to locate one of Hemlock's private shuttles that seems to be traveling the galaxy seemingly on autopilot. Boarding the ship, Fox not only discovers what has happened to many brothers who were unaccounted for during the liberation of Tantiss, but also comes to a terrible realization over who is unwittingly commandeering the ship and its twisted experiments.
Operation: Delta Squad - After being promised valuable information that would speed up his imperial clone liberation mission, Fox agrees to work with a remorseful Scorch (who was rescued from the ruins of Tantiss but left physically disabled by his encounter with CF99) in locating the rest of his squad (who were being used as ransom by Hemlock to keep him in line prior to the destruction of the research facility). Tracking down the remainder of Delta Squad proves to be a bit of a challenge, but it's a mission that comes with a much welcomed surprise in the end.
Falling with Style - After four years of agonizing search, blood, sweat and tears (many of which were spent tracking down, rescuing and relegating forgotten or abandoned clones to new housing), Fox finally finds the two brothers he's wanted to free the most: Thire and Alpha-17, the only remaining vode still under Imperial control. Knowing fully well that this will be his very last mission, Fox gives it his all to save his ex-Guard kih'vod and the closest thing he ever had to a buir. While victory is sweet and the return to Epifania is celebrated, Fox has very little time remaining. His wounds are much too severe this time.
Rebirth of the Soul: The Candlelit Fox - Having fulfilled the purpose he gave himself, enjoyed what little he could live as a free soul, and watched his family both heal and thrive in their adopted home-world, Fox feels content enough with all he's achieved to let his ailing body draw final breath. A visit from the Ferryman of Epifania offers him a chance to leave a much more long lasting legacy. Fox passes on, and from his ashes rises Vela the Traveler, a fledgling Force Entity and patron saint of lost wandering souls.
-Rebels Era-
Force Wound Story Arc
The Thing in the Storm - After the Tribunal's grave-site was disturbed by Vader's dark presence, a powerful Force Wound forcefully tethered to the realm of the living the countless restless spirits of those who'd died in the crash. Confused, in pain and terrified, the amalgamated 332nd Company began to hunt down the one they believed was responsible for their abandonment and agony (Rex).
King Hunt - Long after Rex tried to run his Clone Resistance and eventually settled down on Seelos with Wolffe and Gregor, the amalgamated 332nd Company had spent years trying to lure the captain with elaborate distress messages. Those unfortunate enough to heed the call were consumed by the ravenous Force Anomaly, which only lost more of its humanity the more lifeforms it assimilated into itself. Well into the full swing of the conflict between the Rebellion and the Empire, Thing in the Storm manages to finally find a way off its moon-prison, bringing the hunt for the "traitorous king" to the wider galaxy.
Force Bleed - As the Thing in the Storm grows stronger and more bloodthirsty, its presence begins to be noticed by both still active clones and anyone who has been touched by the Force. Having recently been reunited with Omega after she'd joined the Rebellion, both Echo and Dove sense the impending danger that is actively seeking out Rex, and decided to embark on a journey to warn the captain of the violent storm that is brewing in the horizon.
The Storm Approaches - Dove, Echo and Cody manage to locate and reunite with Rex, who's been lured out into a snowy planet very similar to the moon where the Tribunal crashed. The similarities do not go unnoticed by the captain, who is uneasy throughout his trek trying to figure out what brought him to such a desolate planet with no real signs of life to be seen. Realizing this is an elaborate trap, Dove finds the group some shelter before a massive storm-front hits their location. Then a most perilous game of cat and mouse truly begins.
A Friend in the Dark - After dodging several ambushes and attacks from the incomprehensible abomination hiding within the storm, the group gets rescued by a familiar mercenary who may have been trying to unsuccessfully heal the horrific wound in the Force that the restless spirits of the 332nd Company have become. Zed warns the group that the Thing in the Storm is not at fault for its own actions (as they are a victim of terrible circumstances), but that if any further attempts to bring them to reason fail to work they will have no other choice but to destroy it to prevent any more damage to be done to the Force itself.
Jesse Wakes Up - Now knowing the true identities of the Thing in the Storm, a guilt-ridden Rex decides to give himself up to appease the monster his brothers have become. Dove, Cody and Echo do not agree to this plan however, and convince Rex to instead try to talk things out. Initially this does not prove fruitful, as the amalgamated 332nd are so consumed by their collective fear and anger that they immediately lash out. But, as the group tries time and time again to reach out and calm them, Jesse's consciousness begins to reawaken within the abomination.
A Monster at their Side - After regaining full control of his senses and then reigning in the rest of the terrified souls that form their amalgamated form, a repentant Jesse begs Rex for forgiveness over what transpired on the Tribunal. After being told of what truly went down on the day Order 66 rang out, Jesse decides to join the Rebellion as both an intelligence officer and potential assassin (as his new abilities as an eldritch abomination make him an ideal infiltration unit). He hopes that by doing some good, he will be able to make up for all the pain and chaos he and the rest of the 332nd caused as the Thing in the Storm.
-Sequels Era-
The Auction - Aoife a semi-omniscient gal completely out of her element, is tossed into a rather unexpected misadventure when she stumbles upon a black market auction that has a rather pricey and rare treasure among many stolen goods: A clone trooper frozen in carbonite. Unwilling to just let this slide, Aoife reluctantly bites off more than she can chew in her attempt to do the right thing.
A Colossal Conundrum - Having managed to successfully thaw out Hardcase (a clone that should very much not be alive) and explained to him that he has woken up 30 years in the future, Aoife has very few options when it comes to getting him medical attention as neither of them have a credit to spare between them. Undeterred by carbonite sickness or even the poorly treated burns he's saddled with from his stunt in Umbara, Hardcase attempts to break away and help himself. This in turn ends with them both stowing away in a supply ship that is headed straight for a Space Station known simply as the Colossus.
Friend or Foe? - While doing their best to get by while doing small jobs for Captain Doza on the Colossus, Hardcase and Aoife come across a few friendly faces who seem to be familiar with the nearly forgotten clone army. These new allies are certainly comforting to have around (especially for Hardcase who is still adjusting to being without his brothers), but they seem to be keeping tabs on something that is happening behind closed doors. Something that has to do with the new hotshot pilot/mechanic that Jerek Yeager has taken in...
Adrift in a Galaxy Far Far Away - With the Colossus on the move and Kaz's ties to the Resistance becoming all but confirmed, Hardcase is struggling with just sitting around doing nothing while Aoife's mind seems elsewhere. A certain Kel Dor mechanic decides to step in and try to help the antsy clone make up his mind, while a mysterious child that seems aware of Aoife's odd circumstances begins to follow her around like a shadow.
Ah! Pirates! - A chance run in with the Crimson Corsair reveals what it was that was bothering Aoife so much: The fact she knew Hardcase was not the very last clone, and that she wasn't entirely sure how to bring it up with him because she did not know how to track down the other living clone trooper. A little upset with her but not one to hold a grudge, Hardcase quickly reassures his friend that he's not mad at her for not telling him sooner (after all what good would it have done if he'd known and been unable to find his brother?). Both end up making a vow to both find a way to find Kix and to find a way to get Aoife back home. Which means both finding a way to track down and contact the Meson Martinet and her crew, as well as find someone who may or may not know something about what exactly brought Aoife into this particular universe.
Seeing Double - When a seemingly charming merchant comes to the Colossus on a business venture, things turn a little sideways when a supposed pirate appears and begins causing trouble for the Space Station. Teaming up with Kaz and the Aces, Hardcase and Aoife attempt to scare off the pirate, only to instead find out that not everything is as it seems. The clone army may slowly be falling into obscurity, but various bits and pieces of their history have value and Hardcase would rather die than let them fall into the hands of those who hold no respect for his vode or their culture.
Triple Brotherly Reunion - Dominik keeps up with his end of the deal he made with Hardcase and Aoife, and gets them a meeting with the crew of the Meson Martinet. While on their way to the meeting spot in Takodana, the duo is followed and seemingly hunted by something that keeps scaring off the local fauna... Hardcase and Kix are about to find yet another impossible remnant of the past, while Aoife slowly realizes that nothing is as black and white or set in stone as she's been lead to believe. Not even what should be considered the "canon events" of a universe.
So after watching Star Wars: Resistance, there are nowsomethings that really frustrate me about the sequels. Resistence is a cartoon show literally aimed at 7-year olds(literally almost no death or injuries), and it still better explains the sequel era and the conflict better than the sequels do. This show explains what the Resistence is and why it exists, how the first order rose to power, how it got its resources, how it planned its invasion, etc... which I had no idea free watching the sequels. While tv shows do have more time to explain concepts, this show only has a few more hours run time than the drawls. This show also shows an accurate reaction to the annihlation of like six planets, all the characters were horrified and terrified, but the sequels literally never touched on this?? It also touches on what happens to the galaxy as a whole while being a show about a small team of racer pilots and mechanics. And the entire time it also does the same lovable bullshit as the original Star Wars. Like they literally made a character who was a giant chicken, like that’s just an alien species. It just baffles me how this children’s cartoon(again aimed at 7 year olds) managed to cover and explain so much more than a sequel trilogy with the budget of a billion dollars. The show it my least favorite of the three Star Wars cartoons, but I was not expecting to enjoy a sequels show the way I did. I honestly recommend the show because it’s entertaining and now I can finally understand what the fuck is going in the sequels era
Oh it also made kylo ren more terrifying in this children’s show than in the sequel trilogy