There has been talk about the Tower and its rooms / floors, so I will try and gather what we know and have seen of it thus far [6x14].
(This is gonna be picture-heavy!)
Outside view:
What the top looks like when the space-ship emerges:
...Which may or may not remind us of SMALLVILLE’s Watchtower:
(See? They may have actually taken the same real life building as template. There’s a structure below, that looks ‘square’ from one side - pretend to look at it from the river-side - has this hexagon-tower with a green dome and the same top-piece. I am going to pretend, this IS the architectural layout we got in CWSG, because... apparently it is?)
Now, this tells us, the building is high, several stories. We will later see, that the floors we’ve seen of the interior span across two or more window panels.
Now, the inside:
We were first introduced to the Tower in 5x11 where it was revealed, that J’onn’s office in the ground level of the building featured a secret elevator to lead up to the Tower.
Now, the floors we’ve seen...
They do repeat the hexagon-shape from the outside view in one way or another.
Base of operations seems to be at the top floor(s):
This features a balcony, which can’t be seen in any of the outside views that I found of the building, so... maybe it’s hidden by magic?
Let’s circle around the room (keep in mind, the furniture is not bolted down and may be pushed around / slightly rearranged to where and when it’s used), we start from the above image’s 9 o’clock aka the elevator:
(note the extra room / structure behind the main-screens, yet unexplored)
(^ spot the brown couch, is the one Nia dreams on)
(another hidden corner, left to the elevator / right of to the couch, due to the elevator-doors not being at the wall of the room)
(The interior of the main-base room was changed up a bit for the Mxy AU)
The (magic) balcony:
The outside of the balcony does not match the outside view of the tower...
...Martian magic?
...
And then, there is this floor, that lead to a lot of confusion, which according to the elevator dial is...
The 8th floor:
...let’s take a clock-wise walk:
( ^ medical may, no furniture, no arcade game)
Quick detour inside med bay (moving from right to left):
View out of the med bay - now with both armory doors opened:
Stepping back into the main room:
[The kicker with this is, that in the same episode (6x03) the Phantom containment unit was (with no explanation or scene that I can remember explaining / exposition’ing it) at some point removed from... outside of the med bay, so the fighting could take place (shooting-wise) - and Lena portal’ed the Phantoms to a “sub containment”, in a (different) hexagonal room - the latter eventually making it onto the space-ship... So maybe I missed something, and/or there are unexplained levels/floors, tech that removes/portals heavy furniture / devices within the Tower...]
(the left door to the armory seems to be closed quite often)
So, the general layout seems to be this:
[Please, don’t shame me - I did not have proper drawing software available XD ]
Now, it SEEMS indeed to be the same floor, re-purposed for whatever needs the Superfriends have at the time. I’d even go as far as to claim, that the stair-lights color reflects that need, to a degree... (Blue being the relaxation lounge?)
This conclusion may have been obvious to some, but confusion has been circling, and now we... know, I guess? I mean, the 8th is one floor, but how/why it keeps changing remains a mystery...
I suspect, that Brainy did some Doctor-Whovian techno-babble or it’s the same Martian tech that turned parts of the inside of the Tower into the space ship, that keeps adding and removing the comfy furniture, based on a pre-programmed setting.
But, hey, it may as well be Kara regularly super-speedy making the floor level comfy - because she can (probably not, since the central area of that floor kept changing, even while she was in the PZ...).
Finally, there’s the space ship...
Which seems to (magically) include the med-bay and other rooms / levels.
...which I won’t get into today. It’s a bit different though, from the windows to the general arrangement.
...I am a bit upset, as this is a friggin TOWER and with little effort (covering doors / rearranging some set-pieces), they could have indeed made use of that and given us more floors and it feels a bit like a waste of the concept to me...
But, it is what it is.
That’s all I’ve got for now.
I hope, this was interesting, easy to follow, explained / shed some light on some things and helped some of you guys out!
Feel free to let me know what you think or add your own info, and have a wonderful day!
Text & Direction
Judith de Rijke
Dramaturgy
Alex Mallems
Play
Ilse Uitterlinden
Amaryllis Uitterlinden
Nelleke Kuipers
Cheyenne Boermans
Costumes
Chris Snik
Scenography
ruimtevaarders
Light Design
Robin Kiezebrink
Technics
Bart Mulder
Robin Kiezebrink
Video
Christophe Engels
Executive Producer
Dave Reininga
Production
Theaterproductiehuis Zeelandia
more info @ http://www.ruimtevaarders.be/rv/en/category/projects/Klok-van-A/
We met with Kevin to discuss our projects set design and how it would work within the space. This involved discussing building materials, risk assessment and dates.
Following our meeting with Kevin, we planned out the layout of the projector/computer within the Rory Gallagher Space as well as how the audience would move through set the design and experience the event.
Areas we need to discuss further is the bands positioning.