Starting a campaign in D&D is one of the most challenging parts of any game. Your players do not quite know who their characters are yet. They don’t know anything about the other characters. They are unfamiliar with the world. They expect a story but often want to be dragged into it. etc.
How to resolve these issues? Session 0.
Session 0 is the most important session you will have as a DM or player. This is the session before you start your game. Some general goals of this session include (but are not limited to):
Setting expectations for game play (DM & player)
Discussing the players’ hopes, key desires and goals for the campaign
Discussing DM’s key desires, goals, plans, proposed play styles, etc.
Settling any house or custom rules
Introducing the narrative world (as appropriate)
I will discuss a few of the above points over coming posts, starting with setting expectations.
It is fundamental to the successful of a game for the DM and players all start on the same page. This sounds really basic, but discussing the assumptions that each person is bringing to the table is crucial if everyone is going to enjoy playing.
Some suggested discussion points:
Expected behaviours when playing (e.g. sportsmanship, inclusive play, taking turns, listening, etc.)
How to give constructive feedback
How often you intend to play (and when)
Expected time commitment for preparation prior to sessions (DM & players)
Expected time commitment for playing each session (1 hour? 2 hours? 4 hours? 6 hours?)
Which rules you will be using (plus any house/custom rules)
The game’s genre (dungeon crawl, epic, mystery/intrigue...)
Expected level of player contribution to the world/story (100% sandbox, strongly DM narrative based, player choice matters...)
Campaign’s tone(s) (gritty, comedic, dramatic, surreal...)
Expected player emotional/intellectual involvement (i.e. whether the game will contain strong themes, touch on taboo subjects, present divisive ethical dilemmas...)
By having these discussions up front, any issues or concerns can be raised and discussed before you start playing. This will save you time, angst and energy down the track.
Obviously some of the things you discuss and agree may change over time, in which case it is a good idea (and highly recommended) that you organise to sit down with your group again to re-discuss and check-in with everyone playing.
All the best for your planning and playing.