HEAR ME OUT:
"a strange erotic journey from Milan to Minsk"
ROCHELLE ROCHELLE IS SIMPLY THE PREQUEL TO GONCHAROV
seen from Argentina
seen from United States
seen from United States
seen from United States

seen from Germany
seen from Mexico

seen from United States
seen from Singapore
seen from United States

seen from Singapore

seen from United States

seen from Thailand

seen from United States
seen from China

seen from United States
seen from Türkiye
seen from United States
seen from United States

seen from United States

seen from Malaysia
HEAR ME OUT:
"a strange erotic journey from Milan to Minsk"
ROCHELLE ROCHELLE IS SIMPLY THE PREQUEL TO GONCHAROV
Unshared universe. You fuck off its all mine
hey what if elias and question were friends
I hate shared universes. I hate that Guardians of the Galaxy exists in the same universe as Iron Man. I hate that Superman exists in the same universe as Batman. I hate that apparently all Stephen King stories take place in the same universe. If Indiana Jones crosses with Star Wars I'm going to start throwing things!
Shows I HC are in the same universe:
The Addams Family
The Munsters
Twin Peaks
The X-files
Buffy the Vampire Slayer / Angel
Supernatural
Teen Wolf
Softer, almost HC in this shared universe:
Xena/Hercules
Stranger Things
Here's a fairly solid amount of all the different kinds of media that I think both can fit well in and could share the same universe as Robert "Crazy Man" Kirkman's Emotional Torture Porn: Superhero Edition (Comic Series), which you can both read and see below for yourself:
• Colin "Wasted Potential" Trevorrow's Safety Not Guaranteed (2012)
• Joe Cornish's Attack The Block (2011)
• Joel Schumacher's Flatliners (1990)
• Doug Liman's Go (1999)
• John Waters' Cecil B. Demented (2000)
• Gil Kenan's A Boy Called Christmas (2021)
• George Miller's The Witches Of Eastwick (1987)
• Fede Alvarez & Rodo Sayuges' Don't Breathe Duology
• Matthew Vaughn's Layer Cake (2004)
• James McTeigue's Ninja Assassin (2009)
• James Cameron's True Lies (1994)
• Guy Ritchie's Sherlock Holmes Duology
• Aneesh Chagnaty's Searching (2018)
• Richard Franklin's War Games (1981)
• Sam Raimi's The Quick and the Dead
• Danny DeVito's The War Of The Roses (1989)
• Michael Ritchie's Fletch (1985)
• Robert Rodriguez's Bedhead (1991)
• Jordan Vogt-Roberts' The Kings Of Summer (2013)
• Ben Wheatley's Free Fire (2016)
• Jean-Francois Richet's Assault On Precinct 13 (2005)
• Richard Linklater's SubUrbia (1996)
• Harold Zwart's The Karate Kid (2010)
• Jeremy Saulner's Murder Party (2007)
and
• Ron Howard's Backdraft (1991)
All of this will be established in an idea that I have for a sequel that takes before the comic's ending with Amber and Eve as the leads.
Experience And Exploration
As often is the case, Serdar and I were discussing media and creativity, centered around exploring media properties. I was discussing how I enjoyed “Lower Decks” and how it explored elements of the Star Trek universe that needed it. He noted missed opportunities. This got me thinking (which obviously, as usual, turns into something like blog posts).
I began thinking about “universe” projects, projects that involved a deep exploration of the setting and often via multiple books, movies, etc. When you have a big setting to play in, there’s a lot one can do. What one choses to do on the other hand can vary.
First, the universe one creates can be explored. You can understand the repercussions of the world(s), track cause and effect, dive into possibilities and results, and so on. A setting can be a huge playground that lets you do all sorts of things - often to your own surprise. It’s a place to ask “what if” and see where you go.
Secondly, a universe can deliver experiences. Settings with a given flavor allow you to have certain feelings, scenes, and so on that are desirable to you and the audience. Settings have certain emotional, cultural, and psychological resonances that some will want to experience. They can deliver the “hits” people want.
In any media franchise, big-universe project, single-setting series, creators can deliver both. Now I am biased towards exploration but the experience is important because sometimes that “feel” is what helps you get the exploration.
However I think we see that big, corporate-owned franchises tend towards the experience part of the equation. The big universes create certain feelings and people want that. Companies want to make money, so they deliver said experiences If you explore too much, you risk changing things and not delivering the experiences people want.
We’ve probably all seen cases of series, series endings, books, etc. that explored a bit too much for people’s expectations because they were used to things hitting certain emotional resonances. I could point to recent examples, but it would A) date this column, and B) probably make some people I know mad at me.
But you set some expectations, don’t allow too much change, and that happens.
On the other hand, we’ve also assuredly seen cases of big, moribund media franchises getting a chance to explore and going hog wild. I’ve sung the praises of Star Trek: Lower Decks because it “went there” on so many occasions I really felt things - and it somehow delivered the Trek experiences I’d come to expect. I feel the positivity towards The Mandalorian was well deserved - especially as it’s thematics of a slow-moving character drama seemed at odds with much of Star Wars media.
I mean I didn’t care about Star Trek and still don’t care about Star Wars anymore and I’m praising these works.
The Exploration and Experience labels give me a better way to understand media and creation. I consider Exploration to be valuable - it’s what I’m inclined to do and if part of the value of fiction. I consider a focus on Experience I can be a trap - but also that you need a certain “feel” to communicate the Exploration part I love. I’m not saying they’re equal or opposites, but useful tools.
Now I wonder how I’ll see various media differently.
Steven Savage
www.StevenSavage.com
www.InformoTron.com