Odd Player Out: A DnD 5e idea
Recently getting a fulltime job, trying to play DnD has gotten harder to do, especially with online games with all the different timezones and things. My work schedule changes week to week, without a consistent day off, and I don't want to have everyone else wait for me, so the game goes on without me.
But surely there is a way to contribute to the game when you can't make it, right? In my opinion, yes. I haven't been able to try this yet, or only on small scale, but I feel this would be a very fun idea:
The DM has created this world, read through all the backstories they can stand, and ran the session. It was great, fun, and full of memorable moments. Too bad you couldn't make it. The DM packs up their stuff, takes notes of important events, and waits.
When you can, the DM has a private session with just you. They lay out the general history, and tell you who you are: the BBEG. They tell you your goals, your resources, and what major rumors and events are happening.
The DM does NOT mention the player's location or actions unless it is world news, a very popular rumor, or the BBEG has a spy/contact in the area to report back. (Ideally, the DM has other groups of adventurer's travelling around to make the world seem more real, and also keep the BBEG player from knowing which group is the players'.)
Then, you just tell the DM how you move your minions and resources to accomplish your goals. Have a Mcguffin in a warehouse? What guards do you have patrolling, and what security measures are in place? Keep in mind, it takes some money to keep those guards loyal and attentive, or you can buy some cheaper henchmen (or henchwomen, evil is an equal opportunity employer). Do you purposefully let slip the Mcguffin is stored there, only to move it somewhere else instead to bait any would-be thieves?
Planning a siege? How do you move resources to keep the pressure up? Is the siege for show? How will you quell possible rebellion when you take control?
I think having these little villain sessions helps involve a player that can't make it but still have impact. It also helps the DM plan out their world and game, while also spit balling off another human being to catch any flaws and things. The DM may try to keep the players alive and play nice, but having someone else be the villain allows the DM to truly just be narrator and roleplay henchman well. "I'm just following orders."
Of course, the DM has final say on everything, but I always thought this was a cool concept. Please let me know any questions, comments, or concerns!
And if you need me to be your BBEG, PLEASE let me know, I will happily be your villain and take over your world for you.










