Some screenshots from my Lich rpg. Showing off the dash shader effect at my forest level entrance and also my mine level entrance with nice torches you can extinguish. Working on my trailer and Steam page, can't wait to share with you guys.
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Some screenshots from my Lich rpg. Showing off the dash shader effect at my forest level entrance and also my mine level entrance with nice torches you can extinguish. Working on my trailer and Steam page, can't wait to share with you guys.
Hey guys, what’s up?
So been working on a new prototype for a looter shooter since I’ve been pretty into ARPGs like Diablo, as well as other looter shooters such as Borderlands.
I’ve been contacted about an interesting opportunity about a potential job using Unreal Engine to create simulations, so I am using this instead of my regular Unity. This will mainly be as a portfolio piece, but I wanted to still upload here to share what I’ve been doing.
So development with UE4 is a little slower than Unity since I am learning the framework, as well as relearning C++ since I haven’t used it much since graduating.
Here are the features I’ve added so far:
Sprinting
Basic ammo
Interaction System
While nothing crazy, I am pretty happy since its helping me learn how to use this engine and has been lots of fun. Hope you guys have a good one and see you later!
I’d like to introduce one of the 12 main characters in the game I have begun to create called NOVA. This is Astrid, descendant of Taurus.
Follow @nova-official for more info and updates!
How to Become a Solo Developer Without Starving Yourself
How to Become a Solo Developer Without Starving Yourself
If you’re reading this, then chances are you want to become a solo game developer. Perhaps you dream of being the next Notch and making millions off of a single game. Maybe you’ve found the passion and drive to create your magnum opus. Or at the very least, you’re interested in what being a solo dev would entail. While it can be exciting to imagine long nights furiously debugging and coding…
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Here’s Lich’s telekinesis ring powerup, you can pick up enemy weapons and throw them back! Fun extra attack that has the dropped weapon hover and auto-magically float behind you.
Source control on indie/solo projects
I just read a blog on Gamasutra about remote teams. I work from home extensively (and have been doing so entirely recently); I found this accurate and pointed out some interesting tools to me.
BUT I have to respond to this brief mention at the end: "If you have a really big project, get source control."
I agree with this so long as "really big project" is defined as "a project that exists."
Git is a hard to wrap your head around at first, but it's free and once you grok it, you'll find what I did: it's an indispensable tool for not just a collaborative project, but for solo projects as well. The ability to locally branch your work; switch between branches; temporarily stash changes while trying something else; and do all these things without having to worry about ever losing work... these all things that are huge value-adds that even a one-man software project benefits hugely from.
All this is aside from the fact that you need to have an offsite backup of all your development work; source control also gives you this, along with a full history of your work. To me that's a first-order benefit of source control that's almost too obvious to mention, but apparently some indie teams actually do miss how important this is.
If your team is considering using source control, you should be concerned, because there's no consideration to be made...! Get git, and use it!