Now that I think about it. One of the times Cybertronians see humans being extra weird is when they're desensitizing horses. The sheer randomness that these people enact to make sure the animal wouldn't buck them off at the slightest sound.
Especially when they bust out the inflatable dinosaur costumes.
Just imagine a bunch of random 'bots on downtime watching a horse stable or ranch and just making bets on what the humans will pull out this time.
Top favorites include:
Inflatable T-Rex costume
Inflatable wacky tube man costume
Dancing in unicorn getup
A ridiculous number of remote-controlled cars cars
The plastic tarp
The Cybertronians are there for the shits and giggles because 1) they wouldn't expect to find a creature even more anxious than humans, and 2) they're thriving on the schadenfreude of the entire thing.
If it's attached to a farmstead, then more 'bots will join as it's treated like a beloved reality TV show. No one knows what will happen, but humans will pull weird shit that somehow, someway, works out, even if it theoretically shouldn't, geese are feathered menaces, chickens are very confusing, and goats are excellent escape artists.
I couldn't help but write this after seeing the constant dedication of saving the giant toy doggo. So here's something to assist you guys in the effort. I've done some research(even though Google was being an ass) and took a look at this particular post by @dafloof
First off, DogDay is surprisingly big despite being cut in half. If I have to compare his size then think of those giant plushies you win from a theme park or carnival game. Thus the only possible carry for the average person to safely escort him is bridal or hanging off like a koala on the side due to the grab pack. He might be able to shrink himself to a more manageable size if DogDay is similar to CatNap in body structure.
Although that doesn't mean the task is impossible outside of adrenaline. DogDay may be big you got to think about his possible weight. Bigger Bodies are still toys with the Smiling Critters being plushies. How much of him is stuffing and not organs?
The necessary body parts for him to still be alive are the lungs, heart, brain, stomach, and some sort of skeletal structure. Here's a weight chart for the average human. (Although these might be smaller if harvested back as a child than an adult.)
Stomach: 2-4 pounds/lbs
Brain- 2.5 pounds/lbs
Heart- 0.25 pounds/lbs
Lungs- 1.8 pounds/lbs
Human Skeleton- 15-25 pounds/lbs
Average weight here 21.05 - 31.05 lbs. His arm bones might be reinforced similar to the Prototype but they still wouldn't be that heavy. For carrying in your arms, 35- 55 lbs is what the the untrained person can hold. Body weight contributes to how much someone can carry with a 139 lbs untrained woman being able to deadlift around 74 lbs. For men it is 125 lbs for 148 lbs.
Adrenaline can help contribute to this as there have been feats done by people in dangerous situations. One example being a human mother fighting off a polar bear to protect her kids or someone moving a car by themselves to get free. We can do insane things when it comes to survival.
There's also the mental side to this. Our brains actually diminish the perception of how strong we are by 40%. If you carry something you love or cherish like a person, then they can weigh less just from that viewpoint. Sometimes thinking like the Little Engine That Could will make a difference.
Now I am not forgetting the dangerous little critters. There are ways to deal with them and have enough time to bring DogDay along. In his cell, there are two ports they can crawl out of. Blocking these whether by flares or stuffing them with nearby items can do the trick.
Second is bribery. We aren't restricted to the environment like in the game and throughout the facility there are intact vending machines. The toys obviously need to eat but seem unable get into the machines. YOU CAN.
Break the glass and stockpile as much snacks as possible. Finding bags or boxes to carry them wouldn't be hard. Offer these to the little Critters in exchange for DogDay. You can open one bag for further incentive as the chance to get a special treat is something no one will be able to resist.
DogDay might be able to drag himself so breaking the chains with the Grab Pack or a different tool is possible. They are probably rusty thus easier to break. It will obviously hurt for DogDay to drag his body so stealing something like a cushion from CatNap's hideyhole could ease the pain.
Should that not be the case then other options are available. Considering Playcare is a fun house, you might be able to find scooterboards or a platform cart to carry him. If not then a makeshift sled to pull DogDay about is the next best move.
Now there's actually another escape route. A duck ride that you couldn't access in the game due to bugs. I think Mob was planning for a chase down there as it is fully fleshed out with puzzles and an environment.
DogDay can hold onto the boat while you solve the puzzles to get out. For those who hadn't chosen bribery then flares will keep pursuing Little Critters away. Maybe set a fire as you escape since there's plenty of items to make a molotov cocktail if crafty enough.
I suggest finding some walkie talkies as someone needs to look after DogDay. The area under the statue can be a possible safe spot but being able to contact Kissy Missy and Poppy will better the chances of his recovery than just survival. Both know the factory's inner works enough to remain hidden so they might know where to find supplies. A possible ally with valuable info can sway them to help.
There is also the option of coming back to Playcare. DogDay might still be alive as you can hear his muffled cries during the chase. He might be worse for wear due to the little menaces piloting him like a bootleg Megazord. Walkie talkies can help you page Kissy Missy to help with escorting the Bigger Body safely.
It is possible to save DogDay if you are smart or crafty enough to use the environment. The factory offers a lot of potential options to help with that. Do know that you can turn a simple water gun into a flamethrower.
Why follow the rules of the game when there are ways to break them?
I saw this and can't help but imagine the idea of a two way mirror whenever Guide was leading the Chain. Like if Player doesn't pause the game and leaves it alone, the respective Link can see them doing whatever through the screen. The absolute abject horror when they realize those unique idle animations weren't actually programmed.
Everyone does something weird or stupid without pausing the game and Guide would be no different.
This got me thinking of Wild's idle animation where while he's just in his pants he'll flex so I think it'd personally be hilarious if he was doing it for them IUGFFUPIG
BUT THAT ANIMATION IS SO COOL THOUGH
Also got me thinking about one of the boys shouting "Hurry up!" when Player's taking too long and scaring the shit outta them PUFGH
Poppy's thirst for vengeance backfired triply so. We all knew Ollie was suspicious as fuck and he shouldn't be trusted. Same goes for Ms Playtime considering the shit the Player character went through in Chapter 2.
Blowing the foundation skyhigh would kill everyone left inside the factory. The ground is very hollow as Playtime Co. continued drilling into the earth. If her plan did succeed then it wouldn't take long for the weight of the ruins come down on everyone's heads.
Her actions led to the Prototype killing everyone in Safe Haven with those very explosives and the Player forced to kill a berserk Doey. In one fell swoop, Poppy took out almost all of her allies. Now Kissy might actually be dead and Huggy is gunning for the main character's throat.
The fact Doey could have left but stayed behind to care about the toys still stuck in the factory... Chapter 4 completely centered around morality from start to finish. The severe lack of it from Doctor, Prototype, and Poppy proves how dangerous it will be for everyone around them.
Edit: Since people are misreading this. I didn't mention the Player character for a reason. There's a difference between a lack of morals and twisted ones.
Our Player character returned to the factory for someone who ISN'T the toys. To them, the end goal is the orphans. Killing any toys might be seen as liberating their souls from their toy prison.
Poppy doesn't care about who gets caught in the crossfire when it involves her agenda. She's a vengeful coward to put it simply. The Player is an ex-employee who had to be high enough in the food chain for the toys to recognize them.
Destroying the hell their ex-employers seems to line up in with them. Even if there's casualties in the form of innocent toys. To the Player, it's better to be dead than live as a monster no one would accept.