seen from United Arab Emirates

seen from Romania

seen from Netherlands
seen from China

seen from United States

seen from Brazil

seen from Russia

seen from United States

seen from United States

seen from United States
seen from China
seen from United States

seen from United States
seen from China
seen from Israel
seen from Brazil

seen from T1
seen from China
seen from Brazil

seen from T1
Just finished up with Sylphstream's first devlog! god DAMN did the stopmotion take a long time.
living in a gmod base
Half-Life 2 scene. Made in 2009.
This scene was made for a mapping challenge with restriction to stay within a set unit measurement. It was not designed for a mod or with the intent to be a gameplay space.
out of bounds areas in source games >>>>>>>>>>>>>
Canals. Half-Life 2 singleplayer map. Released in 2012.
My entry for the “DoorVille” map competition held at PlanetPhillip (RunThinkShootLive). The rules were: To unlock a door in Half-Life 2 and create a unique experience around that. I unlocked a door found early on in the game.
Instead of jumping into the water directly, you progress on walkway to the other side for some action on a industrial rooftop parking lot space.
Incoming. Half-Life 2 map. Released in 2009.
My entry for a mapping competition held at interlopers.net, themed "incoming", displaying Gordon Freeman's last moments. I placed 2nd.
I like this one, a lot of interesting things to it. Fun to create! 😊
Spherical Nightmares. Half-Life 2 singleplayer mod. Released in 2013.
Gordon Freeman wakes up in an unknown location and experiences weird dream-like memory flashes.
I absolutely love the Half-Life games and I was inspired to create a similar high-quality experience with those memorable moments. A sense a longer journey, covering distance and travel through many different environments. An immersive world, sense of depth, with story and narrative pieces. Nice pacing and variation; puzzle, combat, exploration, navigation.
Spherical Nightmares was my final project in my level design education. I estimated it to take 5 weeks to develop.. it took 5 years.
It’s been an absolutely amazing experience to create this mod. Out of all my personal projects, Spherical Nightmares is what I am most proud of. My love-letter to Half-Life.