🌟NEW CAPSULE🌟 We weren't really happy with our old capsule art, so we changed it! We think the new one better conveys the aesthetic and vibe of the journey, and you can see the characters' pretty faces! 🐎 What do you think?

seen from United States
seen from Germany
seen from Yemen

seen from Singapore
seen from Türkiye

seen from Türkiye
seen from Canada

seen from Russia
seen from Argentina

seen from Singapore
seen from Iraq
seen from United States

seen from Germany
seen from Russia

seen from Germany
seen from United States
seen from Yemen

seen from Australia

seen from United States

seen from Türkiye
🌟NEW CAPSULE🌟 We weren't really happy with our old capsule art, so we changed it! We think the new one better conveys the aesthetic and vibe of the journey, and you can see the characters' pretty faces! 🐎 What do you think?
Lyre
Official key illustration I drew for the game 'Lyre' by Chicaboo Games.
This was meant to resemble a stained-glass window, inspired by the various stained-glass art within the game's levels.
Devlog 1 - Work Smarter, Not Harder?
Listen, if I'm going to spend hours slaving away at those ref sheets, I might as well cut some corners with them, yes? T_T
Across all Steam+promo material, her face is meant to be a bit obscured, but aside from that, criticism would be very much appreciated!
(Just to make it clear, this is the sketch of LSS's capsule.)
Haunted Heist
Official key illustration I drew for the game 'Haunted Heist' by Autotroph Games. I also helped redesign the logo!
A few brainstorming sketches:
This is the brief the art was based on. Very helpful, I recommend sending something like this whenever you commission a capsule artist:
For reference, here's what the game's store art looked like previously:
Wiz Hunter
Official key illustration I drew for the game 'Wiz Hunter' by Quadark.
Steam capsule for the game Fisstronomy!