Which Edition of D&D had the best design/artwork of a Stone Juggernaut?
First Edition
Third Edition
Fifth Edition
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seen from United States
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seen from United Kingdom
seen from Austria

seen from Czechia
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seen from Sweden
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seen from Russia
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seen from Russia

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seen from Germany
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seen from United States
seen from China
Which Edition of D&D had the best design/artwork of a Stone Juggernaut?
First Edition
Third Edition
Fifth Edition
New minis this month, including the Stone Juggernaut, Keelbreaker Crab, Astral Dreadnought, and a whole host of demons. These are available for free on the Patreon, along with this month’s posts.
$2 subscribers get access to the Google Drive, with all the generic creatures and characters I’ve made so far. $5 subscribers get access to the Variants collection, including this month’s Fiends 2 featuring all kinds of devils. $10 and up gets access to the Campaigns collections, including this month’s Tomb of Annihilation collection. Come check ‘em out!
DesertDruids Patreon Link
DND Monsters: Stone Juggernaut
From: Tomb of Annihilation
Large Construct, Unaligned
AC 15 (natural armor)
HP 157 (15d10 + 75)
Speed 50 ft. (in one direction chosen at the start of its turn)
Str 16 +3 Dex 12 +1 Con 15 +2 Int 14 +2 Wis 14 +2 Cha 16 +3
Immunities Poison; Bludgeoning, Piercing, and Slashing from nonmagical attacks not made with adamantine weapons Cannot Be Blinded, Charmed, Deafened, Exhausted, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses Blindsight 120 ft.
CR 12
Traits
Devastating Roll. The juggernaut can move through the space of a Prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Immutable Form. The juggernaut is immune to any spell or effect that would alter its form.
Regeneration. As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.
Siege Monster. The juggernaut deals double damage to objects and structures.
Actions
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.