One player TTRPG, tellings stories about a squire apprenticed to a knight
ALRIGHT, THIS IS MY BIG ONE. I've been working on this game for over a year now, and my 2024 resolution was to get it actually published, so B+ to me on that one. Right now it is available as digital and print-booklet PDF for optional donations, to gather broad playtesting before finalizing a sale edition.
Squire is a storytelling game meant for replay across genres, telling stories from the perspective of a squire apprenticed to a knight. It is a solo RPG using cards, dice, and prompts to generate changes in the story. The instructions here are detailed and illustrated (with public domain art until I can fund or make original illustrations which I am determined to do because I like the image of a horse mech so much).
I can't count how many games of this I've played developing and honing the process, and how many hours I've logged on writing and editing so far. I've got it to a place I'm proud of. I am certain someone will immediately find ten typos but that is okay because now is the time to hear what is confusing in the rules, or works really well, or needs a fix. I want people to play this game because I made it but also because I am genuinely excited by it and I think you might like it too. And I really want to hear from you about whatever your experience with it is, to help inform any needed changes or updates.
Commenting, sharing, downloading, and donating are all incredibly appreciated.













