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Painting her later, but wanted to share my take on the Sunderfolk ranger, whom I am playing in a game I host for some friends.
Official Bard character art from Sunderfolk, by Secret Door and Dreamhaven.
Time to shout out some TTRPG things I like! Not games wholesale, but pacific systems and mechanics. Some positivity to counterbalance all the biching about the mid game that spread like the plague
Dagger Heart: hope and stress. - Amongst countless rules light systems DH stands out, it adds just a little bit of resource management allowing for more strategic decisions in and out of combat. Usually rules, light games don't work too well with combat and are better suited to stories that you it sparingly. Dungeon World and FD&D will both see you do the same thing round after around. While games that give a deep combat tend to have a lot of rules to simultaneously style of play. PF1 and World of Darkness both have a fast number of tables transforming any given situation on the number roll modifier and rules for determining object hp based on material and thickness. Dagger Heart gives a decent sense of rules light but strategically deep. Even rest doesn't simply heal you, but you have to make a choice of what to recover/gain.
PF1/D&D5: Sphere of Power - This third party supplement massively changes d&d magic. It replaces long spell lists with talents you can mix and match into actual spells. This gives you a flexibility while requiring you to remember fewer individual abilities. This also has the added benefit of giving more mages a consistent theme. It comes with many expansion books and twin system of sphere of might and sphere of guile that are used to represent marshal and skilful characters respectively. Using spheres also means closing the marshal - caster power gap present it these systems
World/Chronicles of Darkness: dots and dice system - in WotD, nWotD and CotD your attributes and skills are represented with dots. When you do a task, you roll as many dice as you have a dots in attribute and skill combined, plus situational bonuses such as using appropriate tools. Any dice with 7+ is success. This system is very easy to use, and many players find it easier to manage than stacking modifiers of d&d3-4.
PF1: Path of War - this massive 3pp expansions to PF1, that adds spells but with a sword. This manures, as they called, add a great layer of tactical gameplay at the cost of complexity. I want to specifically mention this one over its predictor, tome of blades from D&D 3.5e, because it adds some much more cool stuff. Such a veiled moon that lets you turn Incorporeal and walk through walls as soon as lv 5. It’s also HUGE proving more option than I could image, special when you consider it got some 3pp expansions of its own.
Sunderfolk: fate deck - yes, it is a video game, but it’s based on gloom haven, a board game that is in turn based on TTRPGs. Now, Sunderfolk expanded on this one so much more. The fate cards are given abilities, sometimes tied to your class. You will draw one with every attack, adding or subtracting from damage, often with extra effect attached. Some of the these effects are tied to the class: Pyromancer spreads fire, archaist spawns illusionary copies of themselves, and rogue can get an extra move. These abilities add a lot more dynamic strategy to the mix. I would love to see something similar implement in a TTRPG
STICKERS ARE HERE!!
Huge thanks to @/stickerchicken for getting these done and printed for us! These will be available for sale TOMORROW at the Belgrave Big Dreams Market: Renfaire In The Hills! Stop by the WrenCat Studios booth and say Hi!
Why can't I get this pangolin out of my mind he's driving me crazy!
good evening open wide its time for weekly sunderfolk propaganda.
HAS THIS EVER HAPPENED TO YOU?
you: omg so excited to have my dnd party over!! theres 6 people,, so its hard to get everyone together!
lo! all but two people arrive! 3 of your friends are in your home!
the other two people: heyyy i have to cancel last minute because of (work/drive time/family/excuse)
WHAT DO YOU DO?! YOU CANT CONVENIENTLY WRITE OUT TWO CHARACTERS THIS SESSION!!! enter SUNDERFOLK!
you and your three friends go and play this epic ass rpg instead and its like woah. this is epic. and theres a story. our forever dm gets to strategize as a player!!!!
also the art and story are cute.