That Time I was on Adventuring Academy
Ok it's a clickbaity title but I've been thinking a lot about where I was in this moment, and who I am now, and what an ENORMOUS difference there is, a verifiably ocean between moments.
We can get the obvious differences out of the way like:
my name
my gender
my camera situation
all of which have improved drastically I must say.
When I was asked to do this I had published my first game supplement ever, Neverland: The Impossible Island. And I LOVE it still. For what it is, it was a killer first project. A fully playable D&D setting for JM Barrie's Peter Pan setting, Neverland. Concept and execution, I did a pretty decent job.
Gang, I was SHITTING myself during this entire interview. And I don't really even mean just because Brennan was someone influential to me, someone I didn't know at all at this point, but I was new to interviews and being on a public platform too. I was even still new as a performer, which I would confidently say is my strong suit now. I was being held together by adrenaline. Now, it's kind of hard for me to watch myself stumble through that. I've come like...an exceptionally long way since then.
And I have more to say now than I did then. Brennan introduces me so kindly as a game designer but truthfully I wasn't yet! I had written a module for D&D, and that's all. Fine, and fun, and I did a good job - but I've learned so much and experienced so much and I have so much knowledge and love and feral, unabashed passion for games now that I wish I could tell this past version of me about. I get to share that now, every single week, on One Shot - introducing people to new games and beautiful artists.
What I care about in this industry has also grown and shifted. Back then I was still fighting my way through the horde of misogynists to create space as a seemingly feminine person in the hobby by getting my mits all over their favorite franchise (D&D).
Now, I want us free from corporate fast food games, I want people to see the magnificent iceberg of art and exploration and humanity that games have that we can experience. I want designers who are paid to create their own art, not serving a corporation's image for pennies. I want to radicalize this hobby against the colonialism and transphobia and imperialism that snuck into all it's roots.
Anyway I'm SO proud of who I've become and where this moment has led me and for how far away it seems. I've lived and I have grown and I've become someone I'm even more proud of.
((oh and one final aside - this was one of the most professional experiences I ever had, from not just Brennan but everyone who set things up behind the scenes. That also taught me a lot about what was acceptable and what was not, going into future, often less good, interviews. ))















