FPS Through the Ages moves when you move! Join the HG101 gang as they discuss and rank a 2010s viral hit that attempts to redefine the first-person shooter genre. Then stick around for Muppet RaceMania, a kart racer with a surprising amount of platforming mixed in!
While the time based on movement mechanic of Superhot is interesting and engaging on its own, the fact that the player is able to experience their full set of actions in a real time display following their successful completion of a level makes the whole thing that much more engaging. With this, the player gets to feel an incredible sense of high octane action even when the primary focus of their gameplay was built around puzzle-solving.
SUPERHOT: MIND CONTROL DELETE is a standalone game set in the world of SUPERHOT.
Events depicted in the game might connect to those from SUPERHOT but knowledge of the game is not required, though it might be beneficial for the user.
MIND CONTROL DELETE started out as a free, standalone expansion to SUPERHOT (not to be confused with SUPERHOT VR as it is an entirely different entity). Its aim was to give more of SUPERHOT experience to people who already bought it. MIND CONTROL DELETE was in development for the past 3 years becoming its own thing - a game bigger and bolder than its predecessor.
The scope changed but the conviction to give it away for free to owners of SUPERHOT stayed the same, SUPERHOT: MIND CONTROL DELETE will be given away for free to everyone who acquired SUPERHOT before July 16th 2020 in a legal way and not as part of a free giveaway of any sorts. If you bought SUPERHOT through Steam, GOG, EGS or PlayStation 4, then mind control delete will automatically appear in your library within a few days of July 16th. If you purchased SUPERHOT for Xbox One, then you should expect a system message with a voucher to activate your free copy of MIND CONTROL DELETE within a few days of July 16th. If your copy of SUPERHOT was purchased on other stores and for other platforms then you'll need to email us your receipt ([email protected]) and we'll provide you with a DRM-free copy of mind control delete for PC, Mac, or Linux.
In order to get your free copy you must have purchased SUPERHOT before July 16th 2020 and, as said, it must be bought, not received through giveaway such as Epic Holiday Free Games Giveaway or Xbox Games with Gold. If you're reading this before release, buy SUPERHOT as soon as possible to get your free copy of MIND CONTROL DELETE, you won't regret it.
After the release of SUPERHOT: MIND CONTROL DELETE it will be purchasable as a separate game. We will have wonderful bundles for you if you want to acquire all SUPERHOT games. Remember that. More and updated information is always available on our world wide website: superhotgame.com/mcd-release-faq
~Transcript of the scrolling text
Movement of any kind in Superhot causes time to begin moving forward, with characters and objects reacting in kind. This includes camera movement. As such, the game is not content to let the player remain idle for any real period of time, as even observing their surroundings can allow enemies to start moving towards them. Thus, looking becomes part of the action in a tangible manner, rather than just a method of gathering information while time is slowed.
SUPERHOT MIND CONTROL DELETE is a sequel with a fundamental contradiction
by Amr (@siegarettes)
SUPERHOT MIND CONTROL DELETE
Developer: Superhot Team
Publisher: Superhot Team
PC, PS4, XBOX
“DO YOU ENJOY THE KILLING?” Superhot asks, again and again and again. It’s been a continual theme throughout the series, weaving a metanarrative that gestures at the morality of the violence you commit, and drawing attention at the way its abstract aesthetic masks the brutality of your actions. Mind Control Delete turns that narrative onto its own commercial status, almost questioning the place for a sequel. It proves to be a compelling setup, but like previous games, Mind Control Delete can’t help but ultimately feel indulgent, wallowing in the supposed immorality rather than looking to say something about it.
Mind Control Delete begins at a finale, throwing you into a final stage, having you take down a final wave of enemies before revealing that the one they were protecting was you. You return this moment several times, walking up to a body hunched at the computer and shooting them in the back of the head, with every corpse from your previous assassinations sprawled around you.
As you repeat this process the area becomes more and more corrupt, glitching out, distorting perspective and rewinding you backwards in the corridor, as if to ask “Are you sure you want to keep doing this?” To which I answered “Yeah, of course.” I was reviewing it after all.
As I continued the structure of each stage became more and more naked. The maps repeated, declaring each stage as if they were a set of deathmatch maps. And ultimately, that’s what they become. Weapons, enemy placement and abilities are shuffled each time, but I was ultimately here for the killing, and each element was there to keep it fresh. And as the larger narrative began to fall into more corruption, more killing implements revealed themselves, giving me more toys to play with.
Mind Control Delete then asks again, “DO YOU ENJOY THE KILLING?” to which my reply came, “Yeah, of course. After all you made it sick as fuck.” How can I feel any way else after throwing a pen in a guy’s eye, grabbing his katana then teleporting to another guy to cut him in half and chaining it into three more kills?
Then, I stopped enjoying the killing. When the game asked if I wanted more, finally I thought, “Naw, I’m good.” I’d seen each map a hundred times, each configuration became more familiar, and none of the new elements were going to fundamentally change that. Mind Control Delete kept giving me more, asking me to continue and rewarding me, even as it kept telling me how fucked up everything I was doing was.
That’s the fundamental tension in Mind Control Delete. It returns again and again to the emptiness in doing a sequel, drawing attention to the meaninglessness in repeating cycles of violence. But it ultimately never actually pushed back on me. It never tested my willingness to repeat myself, or made it truly miserable to play. Mind Control Delete keeps asking questions, but it’s never willing to make a statement.
Η Superhot Team ανακοίνωσε πως το Mind Control Delete, το νέο μέρος της καταπληκτικής σειράς δράσης πρώτου προσώπου, έρχεται και στο Switch! Όσα θέλετε να μάθετε σας περιμένουν:
It somehow feels like SUPERHOThas always existed. It somehow feels as though it only came out as recently as last year. Perhaps that’s a testament to how thoroughly it has permeated our collective gaming memories. Now, three years on from its release, it is the iconic title we all knew that it would be. The stylish visuals, clever mechanics (“Time moves when you move!”), and ever-increasing…