Do you ever run elaborate self-made worlds wherein your PCs pull off some really phenomenal shit and ascend to infamy, godhood, or some combination thereof? If so, do you follow up with a future setting drastically altered by PCs of the previous campaign? Got any cool stories regarding this subject?
Why yes, yes I do!
For example, the current Shadowrun campaign I am holding is a direct reflection of the Shadowrun campaign we had previously completed. (season one, and season two, if you will)
At the end of Shadowrun: Season One, the players were running into the Tenochtitlan pyramid to prevent a long running conspiracy of using magic to resurrect an ancient Aztec god, which would destroy and recreate the world in an effort to cleanse impurities.
Thankfully, the runners were able to prevent this from happening.
As Shadowrun: Season Two came about, the players were in an environment directly reflective of the world they had created based on the consequences of their actions previously.
The corporation that was attempting to summon the Aztec god (Aztechnology) was subject to many criticisms, allowing the rest of the AAA Corps to take their share of the previous properties (almost for free), heavily unbalancing the corporate power of the Sixth World.
The corporation that was a direct benefactor of the PCs previously (Ares Macrotech) took advantage of this heavily, and created a campaign to promote “American Technology” over “Foreign” magic. This led to a persecution of the magically inclined, which the players must attempt to reverse!
I’m a firm believer of “No singular objective good” in most games, and especially in something like Shadowrun. For that reason, one corp or another, someone will always be trying to tip the world into their power. The PCs learned that lesson the hard way!












