Bee’s Personal Veilguard Amendments, a list of faults and flaws amended within Dragon Age’s final installment first begun on November 7th 2024 in no particular order:
The games title should never have been changed from Dread Wolf
Solas had a large following of elves post Trespasser that had been completely retconned during Veilguard. The Agents of Fen’harel should have been Solas’ first act of good faith towards Rook. These agents should have been used to activate crossroads and connect them to the lighthouse. Rope should’ve had the option to turn away to help if they did not trust solace and therefore the ages would turn to the Evanuris
Rooks who are not Dalish elves should not have access to Vaseline. Nor should non-drawf Rooks have access to Castless Brands
The trinkets left in Rook's room within the Lighthouse should have changed depending on the background and class combination. A Crow Rook has no business having a 'magical artifact final project' they had to finish to become an assassin
Specific Rook backgrounds should have been race locked. For example: Qunari should not have been allowed to be a Shadow Dragon or an Antivan Crow, Dwarfs should not have been able to be a Mourn Watcher or Veil Jumpers,
A Shadow Dragon Rook should have been an ex slave not the adoptive child of a shem of influence
Harding’s personal quest/arc should not have centered on isatunoll and the blood of titans. She is the representative of the Inquisition, her view and eyes could have been an excellent way to explore what has become of that organization in the last 10 years. Had player choice not been obliterated this would have been an excellent avenue to reflect different world states
Davrin should not have had Assan nor should the griffons have been brought back. The black man was reduced to his pet and many people made the decision at the end of the game based on saving Assan with him as an afterthought (source: some of you people have blatantly said so in the notes of my posts). His backstory and personal quests should have centered around the cure for the Blight which was important part of Inquisition and what Hawke was doing in Weisshaupt
Rook should not have been the de facto leader of the Veilguard, after it comes to light that Solas can and see everything that Rook does there should have been a wedge put between them and the party that needs to be bridged where there is information the rest of the companions know that Rook doesn’t until they have to. While Rook is the face of the Veilguard, Harding should have been in the hands. This would have helped the “We need to be one big happy found family to defeat the gods” plot the game was going for by route having their own steaks in it instead of them being a mediator and HR representative
Emmrich, while a fascinating character, should have been replaced with Kieran. Keiran’s entire childhood was spent within the confines of the Crossroad. He has the blood of Mythal and, depending on world states, has the soul of an arch demon. This connects to the spread of the Blight and Solas’ Shenanigans. While his existence is dependent on world states a reminder that so was Leliana’s and yet she was a central character in Inquisition while she could have died in Origins during the Urn of Sacred Ashes quest
Rook should not have met with the Inquisitor in Tevinter, a place filled with people who want the Inquisitor dead. As there is an Eluvian at Skyhold it would have made more sense for Rook and Harding to have gone through the crossroads and met the Inquisitor within Solas’ Rotunda. Again, the frescoes would have been an excellent way to honor the players previous world states. This is not to say the entirety of Skyhold should have been rendered. Rook should have been confined to the Rotunda with notes and intractable objects peppered through the three floors to be explored. This also would’ve been an excellent avenue for world building for people who have never played a Dragon Age game before
The Caretaker/Felassan’s spirit, while a fascinating character, should have remained a ferryman and a caretaker the Lighthouse. The specs/mods he offers should have been implemented by Sandal. A reminder that as of Trespasser, Sandal was within the Crossroads. Sandal also would have been the ideal avenue for Harding’s implemented background. As it is previously established he was found deep within the deep roads and is lyrium sensitive
Bellara, while an interesting character should have been replaced or introduced by Merrill, the established Eluvian Expert of the Dragon Age series. Not only would it make narrative sense for Merrill to be involved given her connection to Varric, it also would allow the player to know more about blood magic, an aspect of the series that is grossly overlooked and downplayed throughout the game (hello random chantry destroyed in a major city via venatori blood ritual that is never acknowledged outside that quest)
Bellara should have been a rogue and not a mage. Her background should have centered on the revelation of Fen’harel and who the pantheon actually are
Tash’s storyline should not have been centered on them being descendant of a dragon or whatever with new convoluted lore that’s never once brought up in any previous installment states. What is previously established and overlooked within Veilguard is the existence of saarebas. An interesting branch for their character instead of choosing to embrace their heritage or discard it would have been them choosing to embrace being a mage over a warrior and to not fear the magic that they have or to suppress it. This would also been a good anecdote to their orientation where in the real world a lot of of us nonbinary folks have to decide whether or not we push down and hide who we actually are because that’s the easier/safer path
The choice of what happens in the Well of Sorrows should have mattered. On one hand if you choose Morrigan to drink it she should succumb her mother’s will and be fundamentally different character than she is in the previous three instalments. On the other hand if it is the Inquisitor who drank out of it (especially an elven inquisitor) their influence as the inquisitor should have been diminished or altered as they are considered a liability in the same way Rook is
The aspect of Mythal encountered within the Crossroads should not be a shem. This is self-explanatory
The twist with Varric should not have been something that came off as lazy writing until the rug gets proverbially pulled out from under the player. There should be dialogue throughout the game such as when Rook and Co go to get Lucanis they say ‘I can’t wait to tell Varric about this’ in the underwater prison and Harding responds with a sucked in breath or a sad ‘he’d like that’
On that note the underwater prison where Lucanis is being held makes no fucking sense. While it’s a very cool place why would a Venatori stronghold be in the harbor of Treviso
The Quinari invasion of Treviso also makes no sense. Yes the country has no military strength but making them the antagonistic force in scantily clad armor reduces them to nothing more than cannon fodder and a savage attacker that needs to be annihilated. This could have been an opportunity to explore the political machinations of the Antivan Crows and Viago’s connection to his father (the king of Antiva)
The Antivan Crows should not have been rebranded as freedom fighters. These are ruthless power-hungry assassins, not a happy go lucky family. They buy and sell children and kill them as soon as they are no longer useful. It should be very clear that the only reason Crow Rook did not get killed after they botched a mission was because Viago has a soft spot for them
Regarding the previous point Jacobus should have been killed for he and his cousin’s failure, not rewarded and given his own house
Catarina should actually have been killed. The Illario portrayed in the Wig Maker Job was a much more fascinating character then the caricature given to us in the game. He should also not have access to blood magic and instead should have been manipulated by Zara
It should not have been an option at the end of Lucanis’ personal quest to spare his cousin. Either he kills him and becomes the First Talon or he renounces the title and hands it over to Viago
Rook should not have been able to walk through piles of the Blight and gain the status effect Blighted. Even with this mechanic still implemented in the game it should constitute as a death sentence and to be avoided
Fereldan should not have been reduced to one missable letter where it’s declared lost to the Blight that you can revert with power of friendship in a section of the world map. At the time Veilguard takes place depending on previous world states the Hero of Fereldan and/or the Wardens in Awakening are still very much alive
There is dialogue where Harding and Emmrich go for a weekend camping trip in Ferelden a place stated in the game as being decimated by the Blight, this should not have happened
Carver/Bethany should have been available as one of the Wardens met within the game. This would have been another opportunity for Varric’s death to be alluded to. See above regarding Leliana and the Urn of Sacred Ashes for world state concerns
Carver/Bethany should have been the bridge from Harding to Davrin as Carver/Bethany knew Varric
Isabella’s armor did not need to be like that and a Morrigan who did not drink from the Well of Sorrows should not have Mythal’s circlet
The Viper should have been an elf, and the ratio of Shadow Dragons that are shems should have been much lower
Tevinter is a city built upon slaves, they should be in the game. As should the Tranquil
Neve is a mage, she could’ve been the players avenue to learn more about the Circle and how it operates within Telvinter. To tie that into the Shadow Dragons and her her personal quest could’ve been involved tranquil being taken or sold from the circle and given to the Venatori
The Venatori should not have just been cannon fodder with no leader or organization especially during the quest where they’re throwing themselves at Elgar’nan’s feet. It makes no sense for this organization that despises elves and believes themselves better in every capacity to break so easily
Going back to the previous point the Blood of Arlathan quest should have involved Bellara’s clan instead of the Venatori. Not only because this would allow the players to actually see a Dalish clan, it would have tied that companion back into the main quest and make her more invested in the stakes the plot provides
All of the Veil Jumpers and Dalish provided in the game are portrayed as bumbling fools who die in every single trap laid out before them. I see this only serving as a mirror of developer’s view of the indigenous people of Canada
The Veil Jumpers themselves should have been a clan instead of a haphazardly thrown together group
The Lords of Fortune should not have been Disney thieves with morals. This would’ve provided an excellent clash and friction between Tash and Bellara involving stolen artifacts
Solas was a spirit of wisdom. There should’ve been points in the game where we saw Tevinter bees turning spirits against their purposes to give his revelation more emotional weight to players who did not care about him
Rook should’ve been allowed to destroy the Veil, and if not l then an Inquisitor who drank from the Well of Sorrows
(if you’ve read down to this point you have my permission to add your own points in the rbs. Note that I don’t have to agree with you nor you to I)
















