We're closing in on 30 fighters for our hypothetical Adventure Zone platform fighter, at which point I'm probably going to take a break from this series. But before we get there, we've got a few more characters to get through! Starting with our local demon prince, Gray!
Gray is fantastic at racking up damage, and is surprisingly quick for his size. Unfortunately, he actually only has a few moves that can knock out opponents early. As a result, Gray tends to have to play the long game.
Gray's neutral special throws out a poisoned onyx dagger. The move is quick, and while the dagger only does a small burst of damage, the poison slowly racks up additional damage for a few seconds after.
Gray's up special tears open a rift through his hell dimension, with an exit appearing a set distance away in the direction held. This move has practically no knockback, but the closer a foe is to the center of either the entrance or exit portal, the more damage they'll take.
Side special rushes forward to try and grab a foe. If successful, he will magically disguise himself as them. The disguise lasts for several seconds, but can be ended early by attacking or being hit. While active, the person the disguise was taken from will slowly accrue damage.
Gray's down special has him toss out an imp. The imp does some damage if it hits someone, but the real potential is it can be knocked around by all players. Stronger attacks send it flying faster, and hitting anyone except Gray may cause it to violently explode into ichor.
Gray's finale has him tear open a large rift into his hell dimension, from which a torrent of hell hounds pour in whatever direction he was facing. The dogs move somewhat erratically in a straight line, damaging and pulling along anyone in their path.