Im normal about them..
seen from Thailand
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Im normal about them..
...
What does y'alls character design process look like? Like how do you make decisions about what your characters look like?
My writing background is mostly in fanfic so this is definitely an area that I'm less experienced with, and while i've figured out some character designs for my characters... it is very much not a refined process for me yet so i would love to hear how other people go about it.
(unfinished utpyrt social media accs bc im too lazy to read this and finish this)
frisk social would be randomly posting full of internet vocabulary they gained overtime and using it at random. like they'd defo be mamaposting. also they like to draw bc I said so, um again
flowey would acc be chill like at least in present day, definitely would be a rant blog in earlier days but moreso in a 'the game came with your xbox' way about games and shows and stuff than like hateposting
like he'd get in an argument w somebody and will try to explain to the user while clearly putting annoyance into the tone
he'd definitely break out into a GIF pronunciation type argument with someone.
like someone who knows what they're talking about but they put it in an authentic aggrevated tone than a professional one. that's him.
toriel would be like that chill old ad who posts videos of cooking and parenting tips
asgore would have those barely worded posts like "today's flower" or smth with a ton of aesthetic emojis and he wouldn't really be personal or anything online.
sans I feel like would like not have any posts and just reblog stuff he finds that is funny but it's like "I hate you" type of jokes like clever but stupid jokes and stuff idk. I don't think he'll reblog a lot
bog, just randomly follow ppl
papyrus would post achievements, friend hangouts and stuff but he'd also post random things like one day he'll just post like "fish tower" and it's just a stack of comically large sardine toys stacked on top of each other somewhere in the middle of nowhere. like one of those gem posts that feel unreal. I think sans would kinda do that but I acc think he'd be more of just a non poster idk
alphys being a fandom person and a status poster is already canon but I'm just say it again bc it's so cool. she'd have chains of posts and some of them are analysis that she'll have to make a specific tag or smth to organize everything.
ok but can wemmbu pleaseeeee join spoke welcome back to cannon civilization
War-Dead Catacombs
This is honestly an incredible dungeon, in terms of all the subtext.
For reference! It's the one hidden in the corner of Radahn's arena where spectral Cleanrot Knights make battle with equally bodiless Radahn soldiers--
There's a number of fascinating details in here:
Like all catacombs, the halls are littered with human remains. However, these are presumably older than those of the Battle of Aeonia (because the corpses in Radahn's arena, exposed to the elements (and his cannibalistic frenzy) still have tattered surcoats, waistcloths, et cetera. These bodies, however, are mere skeletons, bereft of any clothing). So far as I can find, there's not actually any of the Radahn and Malenian battle debris assets that litter Caelid inside here. Given how ubiquitous they are, this must have been intentional. None of the bodies entombed here belong to these soldiers.
Naturally, Radahn himself is simply too large to get inside, so this place isn't actually so much a tomb as the singular point of refuge in the Wailing Dunes.
So. They've lost their flesh by the time they entered, evidently--meaning their bodies are still outside, being gorged upon by Radahn.
These are spirits of, presumably, the same variety as the Headless Knights or Latenna; that is, they are the essence of their dying will--their continued animation(as opposed to the crestfallen one-sentence spirits elsewhere) is reflective of a degree of resolve and intention at their time of death.
The final moments of the Radahn and Malenian armies, then, was to make it to this location. There are no spirits roaming outside, after all. They tried to escape Radahn and preserve, if nothing else, their dignity in death... but failed, one and all. Tricky to outrun a man who would hold up the very stars, after all.
And, of course, this is one of the very few instances of AI factions actively fighting each other... and they were near-certainly concerned, primarily, with escaping Radahn when they died. Yet they fight on. So deep is the loathing between the Radahn and Malenian hosts that they'd forgive each-other not even in death, not even having their bodily dignity violated by both their lords. Whether this is borne of unshakeable faith or hatred is difficult to say, of course, but the item descriptions of their respective armor sets might shed light(the Cleanrot Knights knew full well what would happen to them but accepted it, whereas the Radahn knights struck their lord's crest from their hearts when everything fell apart, even though Radahn's frenzy wasn't necessarily his fault. Importantly, the reliability of lordsworn armor descriptions in general seems shaky at best, so I don't put huge coin to that exact conclusion).
The movesets all these guys use is, as far as I can tell, the same as their surviving counterparts. That is to say, the cited sources of their battle arts, skills, and abilities in item descriptions hold true to their spiritual essence. In other words: so intrinsic is the rot and disability to the Cleanrot Knights that they yet retain their limp, their wings, and the rotten acid they cough and heave upon their foes. So fundamental was the martial prowess of Radahn's men that they keep Artorias spinning and spamming combo attacks--they are not in the least phased by their own death. So unshakeable is the faith of Malenia's vassals in their two gods that they still cast Miquellan magics and proc the Malenian sword insignia effects.
They actually respawn, when they finally manage to "kill" one another. Indeed, none of these people were equipped to kill the bodiless. So they'll keep fighting, again and again and forevermore, until true death do them part--if ever, even, it finds its way to their forgotten Tartarus.
Basically! After the player finally defeats Radahn and offers a small measure of closure to the Shattering, they're allowed to see what war does to the everyman's very soul.
These gods were family, once.
These soldiers, beholden to the private affairs of strangers, were comrades. Many were probably friends.
It all begs the question--was Ranni's scheme to begin the Age of Stars worth it? Is the era she'll usher in, should she even succeed, of greater meaning than how the people of the Lands Between were molested, body and soul?
Well, maybe. It's hard to say. Impossible, really.
But we might imagine what the dead would answer, if they'd not been robbed their chance to speak.
the first ghost king Levi from my fic [a03 link] (based off of @13thdoodle‘s au/character) and a chronos (kinda clockwork).