Greetings and salutations, fellow Ultramarines.
This post is about the vile Alpha Legion, and how those vile traitors might have fought during their early history. We march for Macragge!
In the lore, the Alpha Legion is characterized by a willingness to use human auxiliaries, a mastery of stealth and misdirection, and a near-unmatched flexibility both on a tactical and on a strategic level. Just about the only form of warfare the Unbroken Chain tries to avoid is attrition and siege warfare, so while a list with 9 Vindicators and 120 Breachers might not mesh very well with the spirit of this Legion, most everything else fits like a glove.
As with the post about building fluffy Iron Warriors lists, this post will be divided into four parts detailing the Unification and Solar Wars, the Early and Late Crusade eras, and the Heresy to the Scouring.
Part the first: the late Unification Wars and the Solar Campaign
Canonically, the Alpha Legion didn’t really partake in the large battles. What we know is that they MIGHT have been used to conduct surgical strikes, false flag operations, abductions, assassinations, asset retrieval and that sort of wetwork.
If you’re making a force for the Unification Wars, you might as well play Kill Team. Since Mars hasn’t joined the Imperium yet and almost everything the Crusade Army List uses has yet to be developed, you’re pretty much stuck with MK II power armour and stuff like archaeotech pistols, paragon blades, simpler bolt weapons, box dreadnoughts, charnabal sabres and the like. Most non-volkite special weapons are probably permissible, though you might want to keep that sort of thing to a minimum since most Imperial special weapon options are quite flashy in their function.
For the paintjob, keep in mind that the Alpha Legion of this era hasn’t adopted the hydra as a symbol. If they’re using anything, they’re using the Greek alphabet, repeating geometrical patterns and the like – quite often I imagine they’re using the colours of other Legions, like the Dark Angels, White Scars or Iron Warriors.
Part the second: the early Great Crusade
This is where variety starts to kick in. MK II power armour is the standard pattern, Veteran Squads and Destroyers are feasibly a thing, Contemptors become more common, MK III power armour, Breacher Squads and Cataphractii Terminator armour is being developed and can be justified in smallish numbers, and the Legions begin to develop away from the basic pattern developed by the Emperor at Terra – but not the Alpha Legion.
The XXth Legion of this era is starting to pick up a cognomen, the “Ghost Legion”, and since they still haven’t found Alpharius Omegon they haven’t adopted the Hydra motif. As an elite stealth force, you might want to shy away from masses of terminators, dreadnoughts or tanks – instead consider an army of Veterans, Reconnaissance marines, bikes, attack bikes, land speeders… Fast stuff that lets you manoeuvre the battlefield, essentially. Since the ability to out-move or at least keep pace with the enemy is desirable to the Alpha Legion’s way of war, infantry should probably be mechanized or even mounted in fliers. The Alpha Legion was the Legion to develop the Seekers, so a squad or two won’t go amiss. Vigilators and Saboteurs are obvious picks for supporting officers, but consider the Master of Signals and the Forge Lord also.
Quite unlike the Iron Warriors I wrote about on my main blog, the Alpha Legion rules actually fit the Legion quite well even at this early stage, representing a flexible force with a focus on catching the enemy off their guard.
Part the third: the late Great Crusade
Heyho! In the closing decades of the Great Crusade, the Primarch has been found! The hydra motif is introduced, the Lernaean Terminators are probably created, the Headhunters are refined from the Seekers, and the entire Crusade List is, at last, available to the Unbroken Chain.
Since the Alpha Legion is a highly well-supplied force, it is particularly appropriate to use MK IV and Tartaros armour. You could use some MK VI armour as well, to represent the Corvus-Alpha pattern, but I recommend you mix in some Alpha Legion upgrade parts if you do to make the marines REALLY look the part – you don’t have to, certainly, but 30K is played largely by fluff enthusiasts and people who are willing to go the extra mile with their forces are generally thought highly of, compared to people who do the barest minimum.
Everything I said about the Early Crusade rings true here as well. While the XXth legion is capable of fielding heavy artillery and superheavy tanks, it isn’t optimal for their doctrine – in a force known for subterfuge and mobile, maneuverer-style warfare you might be happier with half a dozen Predators in your Heavy Support section than a Baneblade.
My recommendation is for players who aren’t unwilling to modify unit stats or cost to field their Headhunters as Seekers instead. Both are expensive, fragile units, but as things stand at the point of writing you’re much likelier to get your money’s worth with Seekers than Headhunters. If you’re using the “Coils of the Hydra” Rite of War, you need to go out of your way to pick a unit that has good synergy with the rest of your force. Your other benefits are pretty decent and synergize well with the Alpha Legion rules, but compared to your average RoW you don’t really get your money’s worth if you skip taking another Legion’s unit. Rock up with some Iron Havocs, Grave Wardens or Sekhmet Terminators – and keep in mind that this opens up the option to use upgrade sets for other Legions in your force, representing stolen, scavenged parts – or even Legionnaires who have been inducted into the Unbroken Chain from other Legions!
Part the fourth: the Great Betrayal and the Scouring
Nothing much has changed. This is the era most appropriate to use Banestrike bolters in, but since they aren’t very good you probably shouldn’t.
Chances are I’ll remember something else to add later, in which case I’ll make a separate post.