Streaming today soon with my friend @kiwicrimesgaming! We'll be doing a blind playthrough of The Third Shift. Feel free to join if you'd like! (Horror game btw if you wanna avoid that)
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Streaming today soon with my friend @kiwicrimesgaming! We'll be doing a blind playthrough of The Third Shift. Feel free to join if you'd like! (Horror game btw if you wanna avoid that)
The Third Shift
The Third Shift is a Game Boy styled survival horror adventure set in a creepy Roanoke museum full of freaky exhibits!
Read More & Play The Alpha Demo, Free (Windows & Android)
You are the new employee at the Roanoke Museum of History and Wonder.
Earn your paycheck. ☠
The Third Shift is a throwback to a 90's gameboy cartridge game. It is a pixelated horror game currently in development. The demo is available for download on android or pc.
I was commissioned to make this 6"x6" piece for the holiday. I love the throwback pixel vibe!
Long Time No See
After much neglected time from the holiday season, I’m back at it with The Third Shift.
Art wise, i’ve started fleshing out the Anatomy exhibit now that the layout is (somewhat) set in stone. I’m pretty pleased with how its turned out for the most part. I was initially worried I wouldn’t be able to convey what I was going for with such tiny pixels, but I think it shows itself enough for the player to understand what they’re looking at. And if not...
... I did this part to give the player an understanding for what they’re in for.
The main inspiration behind this exhibit was of course the Body Exhibits throughout the land. They’re exhibits with actual human bodies displayed after going through the plastination process.
Pretty crazy stuff. I’m hoping to visit this exhibit in the near future when I’m down in Georgia.
I’ve also gone back to old areas and gave them a fresh coat of paint. Hopefully players will get a nice little spook when they encounter the .gif above in their play-through. Other than that, I’ve been working on behind the scenes stuff in terms of collision story elements. Fun stuff! The story is coming along nicely. There’s just a few factors that need to be addressed in terms of player progression and the need to continue on this horror adventure in a museum.
That’s all for now, thanks for reading and I hope you all like what you see.
Coming to terms with “ok” art
For this week, time was spent on some pretty mundane stuff. Piecing the museum together little by little. The left front side is pretty much all connected save for a few rooms. What’s halting that is mostly my lack of motivation for making art. I know my art isn’t THAT bad, I just know there are people that could do so much better. I’ll keep on plugging at it though!
I went ahead and started work on a different perspective spurred by my gripes from last week and all the rooms being samey. This thing took two days to get just right. After the helpful feedback from some friends I think it’ll do fine. Now it’s just a matter of making it so the player doesn’t clip into the wall trying to go down the hallway.
At the end of the body exhibit, the museum-goers are able to take a photo with one of the bodies for the low price of 5 dollars, on account of there not being photography allowed in the exhibit. This is just a draft, it’ll look better. Promise.
And at the real end of the exhibit is the grand finale. It’s under construction right now, but maybe it’s best that its covered up.
Lastly, I made this animation for a cargo elevator lift. It’s one of the more animated sprite in the game at the moment sadly...
And that’s it for the most part. Hopefully by next week I’ll have the entirety of the exhibit put together. Then its just a matter of making it look good.
Pluggin’
Added a new layout for the Game Toy. Atomic Purple! Took a few days of going back and forth finalizing it. It’s not anatomically correct, but it looks like it! Right now I think its the perfect amount of noise without being too noisy. Also did a glacier flavor.
With that done and most of the HUD/UI done, i’m gonna start fleshing out the museum that the game takes place in. And whats a museum without a gift shop?
its a WIP for right now, but it gives me a better Idea for the layout of the museum. I’ve got the exhibits in mind, its just a matter of where to put them/connect them.
Very few medias have permanently altered my brain structure like the third shift did, and non of them have as much as the third shift did.