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No because I'm actually not done talking abt the weird route in chapter 5.
That is the kind of darkness I thrive off, that shit is what keeps me going. It's tragic, It's abysmal, It's horrifying, and It's something that could actually happen.
Being a teen is confusing. Being a lost girl teen with only a facade of an identity and no sense of belonging because your sister is gone, your dad's possibly dying and your mom is strict and distant - of course you'll eat up any attention that makes you feel the least bit seen. And oh! You're growing stronger through it, too! So what if you're headed for the cliff - you've already been pushed over the edge.
ARE YOU FUCKING KIDDING MEEE?!?!?
In Subnautica it's possible to take your sub so deep the ocean pressure can crush it, but dont worry. If you need to go further you can get out and swim just fine.
wait. waitwaitwaitwait. do you think that the reason cabanela specifically chose a pocket watch as the “gift” is because he’s subtly signaling to jowd that he’s GIVING HIM TIME
Perhaps a shockingly cold take at this point, but I just want to say that one of my (many) favorite things about Arthur’s journal is how, for a majority of the game, it serves the purpose of largely conveying what Arthur tells himself about his experiences and his choices. There’s a fair amount of diminishing and justification of others’ and his own behavior, as well as the glossing over of other events entirely. Through at least Chapter 4 (I’d argue), there’s this incongruence between what you observe and experience as the player vs. what he decides to capture in what he writes. Not to say there isn’t a decent amount of emotional honesty, considered skepticism, and fair observations to be found within, but it’s all up to the player to parse.
Of course, this all evolves along with Arthur’s journey in the story, and by Chapter 6 - with the awareness that he’ll die soon - Arthur knows he’ll no longer have to live with himself, his choices, or the choices of those around him. So, the veil is dropped in a lot of ways and his journal takes a whole different tone (as the game does as a whole). It feels far more emotional, stream of consciousness, and deeply contemplative, rather than mostly being a collection and summary of events, experiences, and impressions. The journal beautifully captures Arthur’s path toward redemption through this shift, and lays bare his awareness of this change in his own narrative:
Shift ten is not for the weak bro