Throw Trucks has been nominated to attend E3, but first we have to win a contest! If you like games like Cookie Clicker, come support us on Indies Crash E3 and see if you can help us get to the top ten!

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Throw Trucks has been nominated to attend E3, but first we have to win a contest! If you like games like Cookie Clicker, come support us on Indies Crash E3 and see if you can help us get to the top ten!
Give the gift of telekinesis this holiday with the totally awesome game Throw Trucks With Your Mind, the amazing game where an EEG headset reads your focus and calm from your brain, and translates them into the strength of your telekinetic powers! Crush your opponents or team up against evil robots in the world's only first-person arena-combat "thinker!"
Grab 10% off all orders with discount code SNOWFLAKE! Available in beta for Windows and alpha for OS X at our store!!
Jeff the Necromancing Polarbear (TTWYM) by HalfBreedCrystal
We're on the front page of the LA Times! (picture unrelated, I think)
Read the article here!
We'll be showing Throw Trucks and promoting For My Brother at the Casual Connect IDEA Showcase this year in San Francisco, July 22-24!
Steve Johnson wrote an article featuring Throw Trucks in the Mercury News.
For a glimpse of an evolving technology that promises to shake video gaming to its foundation, check out "Throw Trucks With Your Mind."
Unlike most video games, it doesn't rely solely on a mouse or joystick. Instead, its players also don a headset that enables them to hurl trucks or other virtual objects simply by thinking.
And that's just for starters. Advocates of so-called neurogaming say the concept in a few years will incorporate a wide array of physiological factors, from a player's heart rate and hand gestures to pupil dilation and emotions. Moreover, they envision many such games being developed to improve the health, brainpower and skills of those playing them.
Read the rest at the link!
I think I forgot to post this earlier!
People frequently don't understand how many revisions and how much thought can go into designing even a fairly simple character!
Gale, the dancer, started out looking like this:
While we liked the body shape, the rest wasn't working. She wasn't nearly as quirky as the other characters, so we more or less went on an adventure to find out her personality. She was briefly a princess, but we hated it, so we went princess > fairy princess > bugcatcher > dancer somehow.
We also wanted her to have a different color palette than the other characters. I really wanted to do her hair purple, too, but couldn't get it looking good and we really wanted the purple/yellow palette so she ended up blonde. I think she bleaches/dyes it though. :D
Lastly and probably most importantly, I didn't want her personality to be just "girl" and after reading this article I removed any pointless "female" signifiers from her, such as hearts, flowers, bows, and excessive makeup. You can see them vanish back when I was doing thumbnails, about the time she turns from a bugcatcher into a dancer.
Throw Trucks With Your Mind!
Oh how much things can change in one year!