Tom Betts (American, b. 1977)
Neapolitan California Noir, 2019
Oil on panel

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Tom Betts (American, b. 1977)
Neapolitan California Noir, 2019
Oil on panel
Affectionate Tea - Tom Betts . c. 2017.
American , b. 1977 -
Oil on panel, 16 9/10 × 18 1/10 in. 43 × 46 cm.
Tom Betts
Introducing Self-Publishing Author Tom Betts’s Book Video Trailer for “The Forgotten Phoenix”
Introducing Self-Publishing Author Tom Betts’s Book Video Trailer for “The Forgotten Phoenix”
Announcing the Self Publishing News premiere of the book video trailer for The Forgotten PhoenixThe Inner-City of Phoenix, Arizona (published by Outskirts Press, March 2022), by Tom Betts. The Phoenix You Never See Phoenix, Arizona is a modern, pleasant, and exciting city that is increasingly a destination location for its climate and amenities. However, like most major cities in the United…
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Planetoids
From ProcJam 2016. By Tom Betts, of course.
This is a different approach to planet generation, compared to the more usual height-map based generators. I’m not quite sure which technique is being used here. Watching the generation it looks rather like WaveFunctionCollapse, in that it renders in bit by bit, but in what appears to be a more linear way. Some voxel-rendered 3D noise function? Metaballs? Marching Cubes? Whatever it is, it produces some quirky and unique planets.
https://tomnullpointer.itch.io/planet-maker
Creating FPS Open Worlds Using Procedural Techniques
Tom Betts’ GDC presentation about the map generation in Sir, You are Being Hunted is now available for open viewing.
There’s quite a lot of technical and theoretical information included. Whether you’re looking for insights into to process of designing a complex procedural generator or for technical details (including some code) this is a talk that’s worth watching.
http://www.gdcvault.com/play/1020340/Creating-FPS-Open-Worlds-Using
Meadows (2014)
Made for Procjam 2014, Meadows is an island of procedurally generated growing plants. Made by Tom Betts, who you might remember from In Ruins and Sir, You Are Being Hunted.
http://tomnullpointer.itch.io/meadows
In Ruins (2012)
An experimental game by Tom Betts, who would later go on to make the procedural generation systems in Sir, You Are Being Hunted. In Ruins was a part of Tom’s PhD research, originating in a roguelike geometry test.