You made some notes — it just “slides in.”
How? Quickly? Does it bounce back? Cushion in? Static design doesn't provide context between states.

seen from United States

seen from Türkiye
seen from Israel

seen from United States

seen from United States
seen from Israel

seen from United States
seen from China
seen from Japan
seen from Australia
seen from Kazakhstan

seen from Singapore
seen from United States
seen from China
seen from Israel
seen from Netherlands
seen from Malaysia

seen from Colombia

seen from United States

seen from Australia
You made some notes — it just “slides in.”
How? Quickly? Does it bounce back? Cushion in? Static design doesn't provide context between states.
Learn how to test and evaluate browser animations and transitions so that your work appears smooth.
The state of Interaction Design tools
Pull up a chair & get your butt cheeks comfortable, because this will be a comprehensive mind explosion.
Animation is really, bloody hard. Furthermore, the idea of using animation in the context of interactive design is really new for manyseasoned designers. As I see more people warm up to the concept ofTransitional Interfaces, I get excited, but equally frustrated. The tools are still not good enough.
My background in animation gives me the advantage of software tool knowledge, which I’ve learned to transpose over to interface thinking… but most designers don’t come from this background. As a result, it’s harder for designers to explore the fundamentals of animation. Their animation looks malnourished standing next to their outstanding static design efforts. Designers end up using wonky tools, sucking them into making generic, stiff, & mushy spring-physics driven garbage (yuck!). At the other end of the spectrum, the tools built for traditional animators are complicated power-tools for a different scope of problems, with an unfriendly learning curve.
Read more on: https://medium.com/p/f755c6515368
Transitional Interfaces: Delving into time and space, down the rabbit hole to the world of animation by @pasql
Fuck-yeah, pixel-fucking!
(pixel-fucking > pixel pushing)
Pasquale D'Silva discusses the use of motion in interface design as a functional and information tool, as opposed to merely an aesthetic one.
Designers love to sweat the details. Much time is spent pixel-fucking buttons, form styles, setting type, & getting those icons as sharp as a tack. A+, great job, don't stop you guys.
...but there's little consideration about how it all fits together outside of a static comp. You tap a button and the form just ...appears? You swipe to delete an item and it just vanishes? That’s super weird and un-natural. Nearly nothing in the real world does anything as jarringly as just swapping states. It would feel like a glitch. (…)
It seems crazy to me that more people don’t think about interfaces with respect to the dimension of time. Motion can provide so much information!