The violinist who solved the ancient riddle of how the world holds together

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The violinist who solved the ancient riddle of how the world holds together
Traversal, now on Steam!
Traversal is now on Steam! If you're a Steam user, head over to its store page, and you'll be able to wishlist the game if you'd like, and you can add the 0.2.6 DEMO to your Steam Library.
I'm working on updating the demo soon, and getting Traversal through Steam will ensure you get those updates automatically.
Though, if you prefer GameJolt and Itch.io, don't worry: Traversal's updated demo will appear on there at the same time. However, I currently plan to release the full, purchasable game on Steam with the GameJolt and Itch.io pages solely housing the demo builds.
All of that said, make sure to check out Traversal on Steam.
While traversing through several islands in this action adventure game, you'll need to help the islanders, solve puzzles and survive to make
The Witcher 3 Wild Hunt - Traversing the Game World Short 15 - Louis Sold Me Out
Letho of all the people to find in a random manor in the middle of nowhere, the former Witcher is holed up in Reardon Manor. With a price on his head from the emperor and now sold out by Louis a supposed ally but clearly he has sold him out going by the large number of mercenaries that have shown up. Joining Letho the two Witcher's introduce themselves.
For the full length video this short is from check out this video
For other The Witcher 3 Wild Hunt videos check out this playlist
Collection of video featuring CDPR title The Witcher 3 Wild Hunt
For other The Witcher 3 Wild Hunt videos but in shorts format check out this playlist
Collection of shorts featuring CDPR title The Witcher 3 Wild Hunt
There's currently a trend on Twitter where people are throwing Deltarune's "Don't Forget" melody into any and every song, and the easy way for me to contribute would be to do it for a song from my game, but that will be most people's first exposure to its OST, so it's probably a bad idea.
Tactical Positioning and Movement | It's over! I have the high ground! | dArtagnanDnD Patreon
PDFs of this and more can be found over on at my Patreon here!
A common complaint about the Heavy weapon property is that the only thing it does is make Small creatures attack with disadvantage. Personally, I think it's more due to the size of the weapon than the weight, so Strength won't help.
A sort of sequel to the previous post on relative size based combat. Now including attacking creatures of sizes based on your relative height and position. And jumping at them, I suppose.
Now returning the 3.x e flanking rule, except without that flatfooted nonsense, and as a condition. Because I don't care who you are, but if you can't keep track of two people, you're not going to suddenly keep track of the third person better. And not doing the 5e advantage flanking, because that's waaaaay too easy.
But the main crux of this was to make height in the battlefield matter, and then I came up with new ways to punish flying creatures. Inspired mostly by my players tackling flying creatures, including the one who basically ran off a balcony to do so!
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Ascending Spells
Kobold Airforce
Life, the Greatest Treasure
Old Fashioned Magic Item Crafting
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
quick doodle of the ending of my story traversal that I still need to get around to finishing
traversal