I made a community for Xcom enjoyers
or really any strategy game enjoyers idc
wake the fuck up commander, we've got some aliens to kick off our planet.
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I made a community for Xcom enjoyers
or really any strategy game enjoyers idc
wake the fuck up commander, we've got some aliens to kick off our planet.
Kromsian Conflict Game
I should be sleeping, but I have woken up and can't get back to sleep, so; rough outline of a turn-based tactics videogame based on the Kromsian war in Darkening Skies.
You have a choice of two factions - the Kaeri Necrosoviet and the Kromsian Cult. Probably the best way to explain how they'd work is with a force composition breakdown.
Playing as Kaeri, you choose either a Necromancer or Commissar as your leader unit. Both have loadouts and gain XP and skills like XCOM. You'd probably be able to pick any units for both but some perform better with each type.
The optimal Necromancer force has: * Necromancer: Spell-casting commander - they can assume control of constructs to give them orders, up to a per-turn limit. They can boost their units power temporarily, and cast powerful offensive and supportive spells, but they're fragile and the whole force collapses if they die. * Thanatomatons: magically animated skeleton robot soldiers, armed with a variety of weapons but mainly trench knives and stakerifles. They can't take complex actions without Necromancer control, and the Necromancer can only command so many per turn. Without direct control, they just sit around on overwatch but are less accurate. Mass produced and durable, a lot can be fielded and treated disposably. * Shells: More advanced thanatomatons inhabited by a soldier's ghost. They can act independently and use advanced tactics. When destroyed their ghost can be recovered and retains XP to be resleeved. * Osseomech: Human-piloted skeleton mecha, very powerful and versatile, but if the pilot is killed it's just a hunk of bone and metal.
The main flaws here are that these units need a Necromancer or necrotech to repair them, so it's very hard to deal with damage during combat.
The optimal Commissar force has: * The Commissar: A powerful fire mage, leads from the front. Buffs living allies, burns enemies, wields a sword and pistol - usually. * Kaeri Soldiers: Human soldiers equipped with a variety of ranged weapons; stakerifles, entropy cannons, flamethrowers, grenades, etc. Gain XP, can be treated medically in combat, have battlefield roles like medic, sapper, etc.
I could maybe think of more but this feels like enough since they can be mixed and matched. The Kaeri benefit from disposable constructs and heavy weapons platforms, backed up by ready access to spells.
Kromsian forces are much, much smaller, but each individual is far more powerful. I'm thinking they're comprised of five core units generally but maybe it could be more flexible.
*Twlight Guard: Warrior-priests of the vampire cult, humans empowered by the Dark Gift, garbed in biomagical power armour. One of these Savaan is the commander, and each is a powerful combatant with a variety of augumentations and weapons. It's very possible for a heavy-build Savaan to charge a Kaeri gunline and kill a dozen soldiers barefisted. If their Commander is killed, it's a coinflip if they go on a berserk vengeful rampage or have their morale devastated. Gain XP and new gear across a campaign, very durable. Mainly use melee weapons. * Twlight Surgeon: A member of the Savaan who has manifested the power of the Dark Goddess, able to mold and meld flesh. At once medic and technician, they can heal allies and repair their armour. Technically a non-combatant but you could spec one to be pretty scary in close quarters. * Shade of the Divine: Sacred assassins of the cult, these Savaan have specialised armour and augmentations to be fast, stealthy, and lethal. * The Venerable Guard: Savaan who've suffered fatal injuries, sealed into their sacred armour, bigger and bulkier than their peers. Use heavy ranged and chemical weapons. * The Horde: Large, ape-like creatures armed with clubs. The cult produces them en-masse but they're fragile and expendable. A blunt instrument of situational use, like diversions and screening more valuable units from fire. * Beasts: A variety of biomagically engineered weapon creatures with distinct purposes, like monstrous hunting hounds. * Titans: Huge, monstrous creations born only to destroy. Of little use beyond being bullet sponges that force Kaeri to engage - if one lives long enough to close with the enemy, it would nearly win by itself. * Special Unit: Vampire: only available if the Kaeri breach the Kromsian capital, for defense missions. Can basically solo an entire enemy force.
The typical battlefield is basically Area X from the film adaption of Annihilation - an area devasted by magical warfare, twisted and strange. Small skirmishes, I think.
The forces are pretty asymmetric, the Kromsians playing a bit more like X-COM2's protagonists, with low unit counts using ambush tactics. You use your big monsters to keep the enemy busy while trying to find and kill the Necromancer. Meanwhile, the Kaeri have the numbers and faceless grunts, and five priority targets.
Missions would have to differ too. Kaeri would have to be more defensive, as the Kromsians try to sabotage their installations and prevent them from advancing on the Citadel. Meanwhile the Kaeri are trying to advance across the Bordermarches to reach the Citadel, and would be subject to ambushes along the way.
Maybe it'd be fun to let both sides hire mercenaries from the rest of the setting? I think a 4X style game with a tactical layer across all of Darkening Skies would be cool since there are points in time where the setting is too stable for total war but has room for small-scale skirmishes.
Sigil of the Magi has a STEAM PAGE!
If you don’t already know, Sigil of the Magi is a game that combines turn-based tactical combat with roguelike deckbuilding. There’s no better way to understand the game than to try it out yourselves with the demo on steam.
I plan on updating the demo soon so there’ll be more to come!
You need to act fast if one of your party members gets downed, they’ll only survive a few hits!
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Hey everyone we have opened a kickstarter for our game project Evertried https://www.kickstarter.com/projects/500345756/evertried Please take a look and try the DEMO! even if you can’t donate, sharing it helps a lot! We already reached our goal, but there is still some stretch goals we really want to reach, so please help us out!
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