Box modeling is definitely more challenging than it looks. I just completed the Press Start tutorial from CGCookie and it took me longer than expected to follow along. I had to pause and replay some of the instructions, and don't even get me started on Shader nodes - they were so confusing! But in the end, I finally got it done. This exercise taught me a lot, and I'm sure the skills I learned will carry over into my own models. I even picked up some cool new tools like fill and bevel weights. Looking forward to mastering shaders and tackling more challenging projects.










