Guys! On 27 December there will be the release of "Setting key art collection" Twisted Wonderland:
Design note
Cards art & line art book 1 and 2
They will be all on paper the cost is around 50€ (the price will change based on your location, anyway shipment and custom service to add to the books)
They won't release a kindle(digital) version of the books.. So here why I'm writing: I'll write to the jp Twst official newsletter and also the official twitter to ask for having a digital (kindle) version of the arts books(and eventually an English edition).
I'll do so but if you're also interested in the digital version to buy (even in english eventually) it's wroth try to ask. If they know that people are interested they might think about releasing a digital version or anyway something that is thought for other fans that aren't from Japan (usually they made this kind of merch thinking only to the Japan marketing); So even if tiny, if a lot of people, willing to buy the product, ask there might be a chance to have it aviable to foreign costumers, without cumulative order or other things...
If you are interested try as well to politely contact the twst jp official pages asking if it is possible to have it in kindle and eventually in English. If we try altogether it's possible we will make it✌🏼🙏🏼💚
Yuu/Me, walking into the main boss area with Pomfiore: Okay, there's going to be an Overblot like last time. We know what we're up against; someone drenched in ink wearing a cool outfit and glowing eyes with an ink monster two or three times our size with a glass head. We got this!
Rook: Um... Trickster?
(It's revealed that Idia is holding hands with Ortho, the both of them wearing dark cloaks that makes them look like Ancient Greek Gods/royalty... and the Overblot Phantom is a 90 feet tall Hades, God of the Underworld with a glass head)
Vil: Let's stop these two from destroying the world! Epel, take Yuu- Um, Yuu?
Yuu's/My Mind while staring at Idia and the giant Phantom: When marimba rhythms start to play, dance with me, make me sway~
One of the biggest and most important elements to the Twisted Wonderland universe and story is how the concept of magic works within their world and how it affects the users that utilize it. Throughout the main story we’re given bits and pieces of information as to how it all works - magic, blot, and overblot - and especially with Chapter 6 we’ve been given a wealth of new information to help tie everything together!
For others interested in this information, and for those that are just getting into Twisted Wonderland recently and are curious about some of the more abstract elements regarding magic in this world, I hope that this post may be able to help shine light on some things!
SPOILER WARNING: This post contains information that is revealed throughout the main story of Twisted Wonderland, especially Chapter 6. Continue at your own risk!
|| Basic Terminology ||
Magic, Mana: A natural element that flows through the earth and all living things within it (like qi or chi).
This element can be condensed in certain unknown conditions that allows for the formation of magic crystals.
Can be harnessed and utilized to power various mediums, such as spellcasting, development and growth of magical plants, as well as being used as fuel for specialized magical technology.
Not all living creatures can interact with magic energy. Those that are born with the ability to do so gain their abilities later in life, and cannot use them from birth.
Magic Spell: An ability that uses magic as an energy source to manifest the desires of the caster.
The stronger a mage's ability to visualize what they want to do, the easier it is to cast spells. The success of the spells, as well as the overall flexibility of their forms and manifestations, depends almost entirely on the imaginative ability of the caster.
Many mages and spellcasters often pick up creative hobbyworks such as writing, sculpting, drawing, ect in order to help with their ability to visualize, thus further developing their magical abilities.
Many spells have been cemented in how they are evoked throughout the passage of time. These spells can be considered basic spells or cornerstone spells for a spellcaster to learn and utilize (EX: color changing spells, housekeeping/cleaning spells, etc).
Blot: A natural element that is produced through the use (or "burning") of magic energy to produce spells. Blot collects on the soul of the spellcaster and is only able to be shed through routine maintenance of the body (IE: resting, eating, sleeping, etc).
Is described as being a waste product from the spellcasting process, and is produced much like how exhaust is produced when gasoline is burned to fuel a car.
When blot collects in excess to a spellcaster's natural limit, they are then pushed into Overblot.
Magic Crystals / Magestones: The result of a massive amount of magic energy being condensed and crystallized into a singular unit. Can be used for a variety of purposes, and are considered very rare and very expensive, particularly depending on the size of the resulting crystal.
Are typically given to mages undergoing spellcasting education (like students at NRC/RSA) to allow them to more easily harness their magic pools for spellcasting.
Can be used to collect and offset blot that would otherwise accumulate upon a spellcaster’s soul, allowing for higher spellcasting ability with lower risk levels.
Blot Crystal: The result of a massive amount of blot being condensed and crystallized into a singular unit. Modern usage is unknown.
|| Technical Terminology ||
Spellcasters, Mages, Magicians: Human or Human-adjacent entities (beastkin, merfolk, faeries, etc) that have been born with the ability to utilize magic energy to perform spellcasting abilities.
Magic Beasts: Non-human or human-adjacent entities (animals, monsters, etc) that have been born with the ability to utilize magic energy to perform spellcasting abilities. (IE: Grim)
Magic Output / Efficiency: The relative amount of magic used to power spells that are evoked, executed, and manifested by their respective caster. The lower a level of magic output is needed in order to fuel spells is better, and can be achieved through magic training.
Blot Output: The relative amount of blot that is produced when magic is used (or “burned”) to evoke, execute, and manifest a spell by their respective caster. The lower a level of blot output is better, but will always, at its lowest, match the same level of production as is relative to a spellcaster’s magic output levels.
Simplified: Blot Output levels >= Magic Output levels. Will never fall below magic output levels, but can rise above magic output levels due to mental/emotional distress.
Magic Power: The relative "strength" of the spells manifested from the spellcaster. Magic power is the most flexible variable in spellcasting training, and can be increased or decreased through training, studying, and general control.
Magic Invocation Speed: The relative “speed” at which a spell manifests and travels after it has been evoked and executed by the spellcaster. Can be increased through the reflex speed of the caster.
Magic Reserves: The internalized "pools" of magical energy that any living being can hold within them at any given time. Inflexible, and cannot be changed through any form of training.
Blot Reserves / Blot Limit: The body's natural limit on how much blot can be accumulated on the soul of the spellcaster. Inflexible, and cannot be changed through any form of training.
Generally speaking, all souls have a very similar limit as to how much blot they can handle being accumulated upon them.
Blot Accumulation: The speed at which blot accumulates on the soul of the spellcaster. Typically accumulates at a standard range speed, but can accumulate faster when the spellcaster is under mental stress or distress. Extreme mental stress/distress can also trigger a spellcaster to go into Overblot.
|| Magic Types ||
Magic Elements: In the TWST universe, all magic falls under four basic elements.
Fire
Water
Flora / Nature
Void / Null / Cosmic
- Also known as “light” and “dark” magic. This element changes depending on the user’s personal affinity.
- In NRC, there are currently only 3 known users of light magic: Kalim, Silver, and Rook. All other playable characters and staff use dark magic attacks.
Attack Magic: Magic that is used for an offensive purpose in battle. Generally takes on one of four elements and strikes an opponent with an attack that deals relative damage. Can also take on the form causing lingering poison/burn/frostbite damage to an opponent.
Defense Magic: Magic that is used for a defensive purpose in battle. Can take the form of disabling/blocking attacks, increasing a user’s passive magical defense or attack strength/damage, decreasing an opponent’s passive magical defense or attack strength/damage, increasing a person’s evasion, blinding an enemy, healing an ally, etc.
Practical Magic: Magic that is not used for any form of combative purpose. Generally used outside of combat for everyday purposes such as cleaning, cooking, gardening, etc.
|| Overblot ||
Overblot: A state of being that a spellcaster falls into when certain specific parameters are met.
The spellcaster's blot reserves have exceeded their natural limit, causing the blot to overflow from their body.
The spellcaster is under extreme mental stress/distress, which causes their emotions to become extreme and hypersensitive compared to their usual temperament.
When a spellcaster enters the state of Overblot their body undergoes a drastic and painful transformation, whereupon after their magic power is drastically increased as well as their mana usage rates for casting spells. During an overblot the spellcaster’s blot accumulation rates reach their peak, and the overflowing blot causes the manifestation of an Overblot Phantom which attacks alongside them in battle.
An Overblotting spellcaster is described as being like a “seedbed” for their respective phantom to feed from; the more magic that the spellcaster uses, the more blot that is generated from their body, which in turn causes their respective phantom to grow ever larger and stronger.
When an Overblotting spellcaster's mana reserves hit 0, their body dies and is absorbed into the body of their manifested Overblot Phantom.
Overblot Phantom: A massive creature composed entirely of pure blot, whose form takes on the appearance of a faceless creature with a bottle for its head. Phantoms are directly connected to the Overblotting spellcaster and use their blot and negative emotions as an energy source to superpower both their and the spellcaster's attacks.
Overblot Phantoms can only be defeated when they are separated from their respective Overblotting spellcaster and their connection is severed before the spellcaster's mana reserves reach 0.
When an Overblot Phantom of significant size is defeated, they have a chance to leave behind a blot crystal.