In "The lost performers," the MC finds themselves mysteriously transported to an unknown forest. As they explore their surroundings, they stumble upon an abandoned circus hidden within the depths of the trees. To their surprise, they discover that the circus members, eleven in total, have been cursed with immortality, stuck between space and time since the Victorian era.
Roughly 2/3s of the story is finished now with implementation into the game itself. Might assemble another background or two before deploying version 0.2. Feeling good about this. 😎
A work in progress vid for a visual novel I started as a 'writing to write' kinda situation. Moving it over to TyranoBuilder made me want to work on it some more- but I think I should have a finished story before ironing out the sillies I've thrust upon myself in this example. 😅
A reflection on Tyrano Builder so far and others...
Early this year I contemplated joining Short Circuit VN Jam but as the event period approached, and I juggled with which ideas to work on, nothing was working out. Flash forward to the end of May, Neo-Twiny Jam announcement pops-up. On a whim, I draft out a short story within its 500 words limit rule. Lo and behold, I managed to write something overnight, retrieving an old idea from sometime during lockdown.
When fellow devs informed me we can submit more than one projects -still within the 500 words limit - and I managed to write two more, I decide to drop out of Short Circuit VN Jam and join Neo-Twiny Jam instead. Something I have been meaning to do since I saw it years back, but was too insecure to do.
And since I've had Tyrano Builder around for so long without having used it at least once, I figured right now was the perfect chance to learn to master the tool. Something I already did early this year at The Worst Visual Novel Ever Challenge with "this is a trial game" where I finally played around with Tuesday JS Visual Novel Engine.
First impressions! Once you get past feeling overwhelmed by the interface, read through the basic tutorial and watched video tutorials, the steps become more intuitive. So far, I appreciate the convenience of dragging and dropping resources into Tyrano and manually placing custom images around the tool area. The downside with the latter however is the lack of alignment and distribution feature you'd commonly found in any editing software nowadays to automically align said images.
Another aspect I am not fond of is how reliant the engine could potentially be with Steam. In a hypothetical scenario Steam shuts down, does it mean the engine itself is lost?
TyranoBuilder can still be a decent tool for a beginner wanting to start making vns, and yet overall Ren'Py - despite its complexity - continues to be a reliable option in my opinion in terms of how well-documented it is with the amount of plug-ins and tutorials you can find online.
I've had to dig around online just to figure out how to even implement a hover effect in TyranoBuilder. Once I did, the result was satisfying! The in-tools at your disposal are still very limited, unless you know Japanese and have no problems reading through the JP tutorials (which I am not sadly *big sigh*), but again it's a good enough tool if you're just starting and want to handle the coding aspect to a minimum, same with Tuesday JS.
As of the time of this blog post, I have a working kinetic novel with as much customisation I could get away with. I like how it looks so far. Working on this is the most fun I've had since putting aside my inherent need for perfectionism.
This won't be the last dev diary for the month! Thank you for reading so far :D