Meet the newest au- Underdraught!!!
To set the scene: in underdraught, after the war between the humans and monsters, the humans witches and mages banned together to create a curse so powerful, it would ruin the monsters and their territory forever. Instead of a barrier, these humans planned something much more sinister. They didn’t want the monsters land, they wanted their lives.
The curse designed was an eternal storm covering the monsters land. Soon the monsters homes were plagued with earthquakes, sea storms, tornadoes, hail, fires- never ending chaos, so thick that no one could possibly get in or out, forever trapping the monsters in mother natures hell, or so the mages thought
Expecting a move like this to happen soon, royals of that time had gathered their people together in a secure fortress, designed to survive a siege for many many years. While natural disasters weren’t exactly what they thought the witches would whip up, they were still prepared. The monsters had just enough supplies out together to reinforce their home and put up a barrier themselves, blocking out one city from the storms.
Unfortunately, the power the humans out behind this curse was truly a work of art. Monster teams who ventured out far enough into the storms never returned. The royals realized that the only way they were making this out was to wait out the curse, so they adapted
For years
Decades
Centuries
And even generations later, the storms had not changed, but the monsters have. The survivors able to continue on had children more in tune with the elements. They became faster, magically powerful, and very wild. A necessity to survive in an environment that can never stay still. And many became bitter. The underdraught monsters held onto their anger, letting it fuel them. These monsters survived off of pure spite, and it transformed them.
Underdraught monsters, also called ragers or storm monsters, are small bundles of pure energy and elements. They are smaller than their average subspecies in other AUs, and very magically powerfull. Each rager is born with an elemental magic that they are particularly gifted at using, and often the color of their bodies and magic reflects that. Swirling designs etched into the skin, dyed in the fur, and present in the eyes are other outward signs of their heritage. They are known for being temperamental as well, and have a reputation for disliking humankind. They can be difficult to get along with, but are highly talented and driven people, a real boon to any place they work at. It’s a good thing there was such a small number of them that came through the crash, or ebott would’ve definitely been taken by storm lol
And now for the boys!
Whirl (underdraught sans)
Whirl is a storm skeleton with a natural affinity for thunder/noise magics. He has a very pale bluish silver magic and the signature swirled eyes of the draught monsters. His skeleton has a series of hairline cracks in the shapes of swirls placed throughout, caused by overuse of his magic. He stands about 5’1 feet tall and is aged 58
Whirl is a loose cannon of a monster. He prizes his individual freedom and hates being tied down by rules and responsibilities. There are very few authorities that he’ll willingly recognize, his younger brother being the main one, and that of Mrs Nickle being the other. He is witty, always cracking jokes, but also temperamental and quick to fight. He LOVES getting a rise out of others and has had several stints in ebotts jails from ruining the public peace. He’s trying right now to be on his best behavior, not cause of his record but because wind will literally strangle him if he gets in trouble one more time lmao. He can play nice to get what he wants, making it difficult to tell if he actually likes someone. The true test to see if he’s a friend is if he actually defends you or just lets conflicts play out for his own amusement
Whirl works at a the marble mouth, a massive mine between new hope and Steeler city. He is a demolition expert and will clear out new areas of the mine, split massive stone slabs and create gravel with both normal dynamite and his own magic. He loves his job.
Whirl calls his special ability the surprise impact. Most monsters using thunder magic have to start attacks near themselves, using their own bodies as a conduit. Whirl can touch an object and “save it for later” to explode in a loud combustion so long as he keeps his concentration on it until he’s ready. He can set up about 6 surprise impacts at a time before he gets a headache from mentally juggling them all. His favorite magical weapon is a massive heavy spiked hammer. It packs a real punch.
Things he loves: his brother, Mrs Nickle, dueling, boxing, exploding stuff, geology, his pet canary, heavy metal music, echo flowers, large slabs of quartz and marble, watching sculptors work, dinner rolls, the color army green
Wind (Underdraught papyrus)
Wind is a storm skeleton with a natural affinity for ice magics. He has an icy powder blue magic color and the signature swirled eyes of the draught monsters. His skeleton has a series of hairline cracks in the shapes of swirls placed throughout, caused by overuse of his magic. His left eye socket is blind from an old injury. He stands at 5’11 feet tall and is aged 52
Wind is a serious, strict and biting monster. He has a rather cold sarcastic personality and gives the vibes of a thuggish person. He likes order and routine to keep himself in check, and is very harsh on those who threaten that. He really really dislikes humans still from his AUs old prejudices but is trying to work through it for whirls sake. Empty niceties and small talk are both useless and annoying to him, so he rarely makes good first impressions and has few friendships because of it. But when one does properly befriend him, they receive a very loyal and honest companion.
Wind is a structural engineer who mainly works on the equipment and safety frames inside the marble mouth mine. His designs are earthquake, freeze and storm resistant and very effective at minimizing accidents deep in the mines. He will crash out if anyone working with him tries to skip steps.
Wind calls his special ability glass vortex. Shocking the temperature around in in sudden drops and rises, wind can quickly whip up a whirlwind to create a mini tornado. He likes to fill it with ice shards in battle for maximum damage. His favorite magical weapon is a pair of wicked looking blades. He likes duel wielded weaponry best
Things he loves: his brother, Lego sets and 3D puzzles, interesting scents and perfumes, jasmine flowers, dueling, apple pie, classic rock, the color indigo blue
Side characters:
Hurricane: Underdraught Asgore, and the only royal of the draught monsters. Due to their au having such small numbers, only one representative was allowed for the violable storm monsters. Hurricane is cold with a very serious and rather creepy demeanor. Most who first meet him are quickly intimidated by both his aura and the his lifeless blind eyes that seem to see through everything. Hurricane handles the storm relief department of ebott, making sure structures are kept up to code and that money is set aside for those monsters coming out of natural disasters
Typhoon: Underdraught toriel, hurricanes soulmate and his eyes. Technically she’s not a royal, but she might as well be as she escorts her soulmate everywhere. Anything hurricane is privy to, typhoon hears as well. She is a sharp monster demanding respect wherever she goes, and is highly competent. She acts as hurricanes guide and main guard.
Mrs Nickle (Nelly): a frail elderly deaf night howler mage woman from Algoretale. She lives deep in the mountain range between the marble mouth and new hope city. She’s the draught brothers landlord and quite possibly the only creature on the planet that can put up with whirls noise and chaos and winds chill and grumpiness simultaneously. Granted she does make them pay plenty of gold for the trouble lol. She loves her “boys” and never fails to call them out when they’re being too much.









